Check it out! I have a banner! With Pig-Faced Orcs!
Just wrapping up a few things at work and I'll be off until 2011. Hopefully, I'll get a couple more posts in before the end of the year, though.
Some Folks Have Been Working...
17 hours ago
|Name||Type||Race||HP||Sex||Weapon||Armor||Alignment||Background||Possessions & Knowledge||Notable Features|
|Ulmyr||Torch-Bearer||Human||2||M||Dagger||None||Neutral||Failed Apprentice Mage||Nothing||Yellow teeth|
|Balgar||Man-at-Arms||Human||5||M||Spear, Dagger||Leather||Neutral||Failed Tradesman||Nothing||Pudgy|
|Beyda||Man-at-Arms||Human||4||F||Spear, Dagger||None||Neutral||Street Thug||Nothing||None|
|Corgard||Torch-Bearer||Human||4||M||Dagger||None||Neutral||Beggar||An ink pot||Hook for a Hand|
|Worford||Man-at-Arms||Human||2||M||Club, Dagger||Leather||Chaos||Escaped Slave||Nothing||None|
Tyrvand Dedsoon RIP.I rolled a new character. I was hoping for stats for another Magic User, but the dice weren't cooperating. I ended up making a fighter named Targ. He wears chainmail and swings a heavy pick. He worked out pretty well. We solved a strange musical puzzle, defeated another half-demon, and discovered some other crazy hidden clues about the history of the temple at Darves Hill.
You were the first Dedsoon to ever leave the confines of Nahm and return in one piece, even if it was only two days. He will be remembered by his kin and stories will circulate through the Dedsoon clan, telling of the brave adventurer Tyrvand, who died of a bug bite.
|Contents of the S&W White Box box set|
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. [...] many game masters create their own settings, often referred to as "homebrew" settings or worlds.Since returning to the hobby, I've played games set in Greyhawk, the Forgotten Realms, and Ravenloft. I've played in the Warhammer 40k Universe, post-post-apocalypse earth of Gamma World, the weird wild west, and the 1920s, as envisioned by Lovecraft. I haven't tried my own hand at making a world, though. It's quite a daunting task, but there are some great resources out there to help the designer along.
[...]these two types of fiction are diametrically opposed. The heroes you find in Sword & Sorcery fiction are individuals that test their mettle against whatever foe steps across their path, and they always live to fight another day. In the stories of H.P. Lovecraft there really are no heroes in the truest sense of the word [...] The challenge then becomes presenting a story (or in this case a game) that has both elements of Sword & Sorcery, as well as a good dose of Yog-Sothothery, without compromising either genre.I'm curious to see how he handles this opposition in the game, both with the "fluff" and the "crunch". How will the characters differ from the standard tropes of the D&D and CoC? Could this system work as a great "What if?" scenario as in "What if TSR received the Lovecraft Mythos License, rather than Chaosium?" For more info, check out the blog and the FAQ. Consider me very excited. If I had known about the blog last week while putting together my list of OSR related blogs, SAOD would have certainly made the list. I'm not sure how Shane found me, but I'm glad he did. If you happen to read this Shane, and you need play-testers, consider this my application.