Showing posts with label Dark Heresy. Show all posts
Showing posts with label Dark Heresy. Show all posts

Sunday, January 16, 2011

In Battle There is No Law

I am not doing that great of a job keeping my post count up this month. That trip to San Diego really got me out of sync and I finally feel like everything is getting back into place. I probably could  have done some posting while I was out there, but it was a bit of a hassle. My hotel did not feature free wi-fi, which kind of surprised me. It seems like most places I stay these days have it. They still had the goofy little router box on the desk and wanted something like $10 a day. Yeah...no thanks. 

Anyway, to get to something game related, I finally played Warhammer 40,000 yesterday. I tag-teamed with my buddy Dave against Rob, who writes The Little Wars Blog. It was all space marines on the table and we were playing a game where we were trying to capture specific points on the table. Each side put out about 1500 points. The game ended in a draw, but only by about an inch. Had one of our units not had to move into base to base contact after an assault phase, we would have won.



This game was a long time coming, I suppose. Growing up in Butler, I don't remember having a FLGS. We either bought our gaming supplies at Walden Books at the Clearview Mall or from the comic book shop downtown. I can't remember what the comic shop even had, but I'm pretty sure they had some gaming stuff. I don't remember seeing any GW stuff, there, but who knows at this point. By the time 1990 or 1991 rolled around, we were somewhat familiar with the game because of Bolt Thrower's classic 2nd album, Realm of Chaos. One of my friends picked up the cassette, which features Warhammer 40,000 artwork throughout.



Once I moved to Pittsburgh in 1993, I somewhat regularly visited two gaming stores that were in Oakland at the time, Phantom of the Attic (still my go-to FLGS) and another that was down on Atwood Street. I think both stores had GW stuff, but the price, combined with not actually knowing anyone who played, kept me out of the market. I was also a bit intimidated, because I had never done any painting or anything. For years I'd consider picking up one of those starter sets and figuring it all out, but it never happened.

Fast-forward to 2008. I had both feet back into the RPG Hobby. I had a 40% off coupon for Borders and was browsing the Sci-fi/Fantasy shelves for something blow some cash on when I noticed the Dark Heresy RPG. This I could figure out (and maybe convince some friends to play). I grabbed it and was almost immediately hooked by the fluff (and a lot of the crunch) of the system. I ended up playing a short campaign then later running another. I'd like to play more in the future (and actually play Rogue Trader and Death Watch, since I've been buying all the product). I read the Eisenhorn novel and I'm currently reading through Ravenor. I figured that it was finally time for me to step up and buy some minis. Dave, who plays in just about all the games I play, had been egging me on for a couple years at this point. Ben and Eric from Brass Chariot play, too, and were trying to get me into it.



On Free RPG Day, back in June, I was looking around in Phantom of the Attic for something to buy. I really feel the need to make a big purchase on promo days like that. A lot of people don't realize it, but your local store has to pay to participate in that that program. They have to buy that "free" product. I had my eye on a couple board games, but in the end, I picked up a copy of Assault on Black reach. Neither Orks nor Space Marines would be at the top of my pile for armies, but I couldn't really resist that box. Lots of minis. Not a lot of dollars. Simple assembly while I'm getting used to modeling. Good combination. I figured, if I liked it, I'd have the base minis for two armies, allowing me different playing styles at some point.


I'm really in love with the lore of the Inquisition, but the armies related to it aren't really being heavily supported right now. I've talked to some folks at Phantom and there are rumors brewing of a complete reboot, possibly combing the Witch Hunters, Sisters of Battle and some sort of Space Marine chapter. I'm going to keep my eyes peeled for that, because it's right up my alley. In the mean time, I'm going to try to get my Space Marine army up to around 1500-2000 points, so I can participate in a variety of games. If the bug is still biting, I'll probably try to boost the Orks up to at least 1000 points.


Not sure what the point of all this is, but it was good to finally play something you've been thinking about, even just occasionally for almost 20 years. Now that I've been at the table, I think the rules will start to make a lot more sense.

Tuesday, December 7, 2010

Lamentations of the Flame Princess Sale

LotFP Weird Fantasy Role-PlayingThis is just an announcement:

All of the PDFs James Raggi offers via RPGnow are is on sale for 1 euro or about $1.34 American.

More information here!

This includes the Lamentations of the Flame Princess box set, all the adventures he's written, and all the issues of Green Devil Face. I already own all of them in print, but I recommend them for anyone interested in some innovative OSR related stuff. I'm tempted to buy the PDF version of the box set, just to have it all in the PDF format. Check it out.

Thursday, October 14, 2010

On Edition Wars and Games of Interest...

This post probably isn't going to make much sense (or be of much interest) to my non-gamer nerd readers, but who knows. Any, I figured I'd give a little update on the Table-top RPGs that I've been playing lately, and decided to combine that with my commentary on the ongoing "Edition Wars", since I feel the dust has finally cleared enough for me to make some personal assessment.

I follow a lot of RPG Blogs (I recommend at least subscribing to the RPG Bloggers Network as lots of great stuff is compiled there. Maybe I'll make a future post about some of my favorites). Anyway, there has been, since the release of 4e, Pathfinder, and a barrage of OSR products, a ridiculous amount of contention between the Old School Renaissance, the 3.5 or die folks and those that went with 4e. Personally, for DMing, I went down the 4e path, because it was something new. I was in the middle of a multi-year 3.5 campaign, which was my first RPG experience since my teenage years. I was looking for something different, but I wasn't quite prepared to step outside the D&D universe. 4e was fresh and new and kind of exciting.

Now that I'm approaching my 4th year "back into the hobby", I am feeling a little burned out on the modern equivalents of D&D. I've been in at least one active 3.5 campaign since January 2007 and have been DMing 4e since the Summer of 2008. In that time, I've spent a lot of time (and money) reading about Savage Worlds, Warhammer 40k RPG (Dark Heresy, Rogue Trader, Deathwatch), Call of Cthulhu, Hackmaster Basic, Aces & Eights, OSR games like Lamentations of the Flame Princess, Labyrinth Lord, Dark Dungeons, and Swords & Wizardry.

Both 3rd Edition and 4th Edition D&D are good at what they are and I've had a lot of fun with both games, but I'm really feeling the crunch to expand those horizons. At some level, I guess I'm interested in the mechanics of a game, even over what the intent behind the mechanics might be. I want diversity, because I don't feel like the mechanic of the game makes "the game" good or bad. That responsibility really lies on the game master and the players. Sure, there are poorly designed games out there, with lousy mechanics, and there are certainly games and gaming styles that might not be for everyone, but I'm guessing there has been some group out there that's been able to have fun with most of them.

I've been playing in a Call of Cthuhlu game for a while now, which has been a blast. We tried some Dark Heresy, too, but I was having a hard time holding it together. Only two of us really had a good grasp of the universe and the combat mechanic turned out to be a little on the complicated side. I'd love to get back to it eventually, but I'm not sure when that is going to happen. I've been dying to try Savage Worlds, too. It looks like it should be pretty fun and there are opportunities for all kinds of games/scenarios. Playing Labyrinth Lord and reading Lamentations of the Flame Princess has gotten me really excited for some stripped down old style D&D. It was really refreshing to play out and abstract combat, where we didn't need to worry about what powers we were "wasting" and whether we made the best tactical movement. Those 2+ hour combats in 3rd & 4th Editions really pull me out of the situation. It's almost like you are starting a new game or something. It has a totally different mindset from the rest of the interactions in the game.

I talked to my 4e group about taking a break from the campaign to try out some other stuff, and everyone seemed pretty receptive to the idea, so we'll see what happens. I think a few months off 4e may refresh my interest in the campaign.

Forgotten Realms [WoTC 4e]

I started running this 4e game back in October 2008, I think. It is my first experience trying to DM an entire campaign, and there have been some ups and downs, but basically, I think it has been fun for both me and the players. It has been mostly the same group (I had a couple drop out) since day one. One player swapped his Dragonborn Paladin for a Githzerai Monk. We also have a Tiefling Warlock, Eladrin Wizard, Human Warlord, and Genasi Figher/Shaman. They've just hit 12 level, which was significantly slower advancement than I anticipated going in. We play almost every other week, but only manage to get about 3 hours of gaming in, because it's a weeknight. In those 3 hours, we usually only get to tackle one or two encounters, because combat can be so slow. We've tightened some stuff up, but a lot of the fights still turn into a grind.

Ravenloft [WoTC 3.5]

Due to a very literal series of unfortunate events, this game has been on hiatus for months. Hopefully we'll be starting up soon. It's been fun playing in an evil party with totally wacky character concepts. We're on the verge of trying to start an inter-gang war so an organized crime group we've joined can take control of the drug dealing in one of the cities in the setting. Yowch.










Forgotten Realms [WoTC 3.5]

This game has had a player retention problem. Only two of the original five have made it this far. I think almost ten people have played at least a game or two. It has lead to some disconnects, but Tim is doing his best to hold everything together. Some cult or something totally wants to kill our asses, but we're doing pretty good otherwise. Going to be leaving Lantan via an airship in the next game!









Call of Cthulhu [Chaosium]

Due to some of the same unfortunate events that are stalling the Ravenloft game, the CoC has had a few starts & stops. Hopefully everything gets back in track soon. We're playing through the Masks of Nyarlathotep module. Last game, both of my characters were killed, but that's okay. I'll be returning to the table with a psychiatrist turned occultist. We'll see how he fares.










Labyrinth Lord [Goblinoid Games]

I played my first game of Labyrinth Lord last Saturday and I loved it. It's an old-school clone of D&D. Remember when you could just be an elf or dwarf? No class. Just an elf? It's like that. You roll stats, 3d6 straight. You barely have any special abilities. There is no skill list. Wizards can only cast one spell and only have a couple hit points. Anyway, it was great! The DM designed this huge dungeon and our only goal is to clear it out, keeping any treasure we find. No other long term goals. Just kill things and take their stuff. Brilliance in it's simplicity.

Sunday, January 17, 2010

The Inaugural Gaming Post

Disclaimer(?)
When I say "gaming", I'm mostly referring to pencil and paper RPGs like Dungeons & Dragons, but it could also refer to board games or occasionally video games. Part of my reason for starting this blog was to write more about gaming. The catch is knowing when to post. Writing specifically about your campaign or character may be useful for writer, but it doesn't always hold the interest of the reader. Part of my reason for writing is to share something interesting or useful with said reader. From time to time, I'll be posting about the games I'm playing, and maybe posting a product review occasionally.  If these posts are in anyway successful, eventually I'd like to do a spin off blog dedicated completely to gaming, but that is down the line. If you're at all interested in these types of posts, I highly recommend you check out the RPG Bloggers Network, which compiles dozens of blogs on this very topic. It's a great resource.

A Little Background
I first got interested in RPGs back in the 80s when they were everywhere. Religious groups were concerned that they were tools of the devil. There was a cartoon on Saturday mornings. A friend of mine got the game Dungeon for Xmas one year and we were hooked. We knew it had something to do with D&D (simplified board game version, published by the same company). Eventually, I used some birthday money to get my first D&D books. Like a lot of folks my age, I started out with standard "red box" D&D. Since there was no dedicated gaming store in Butler (at least that we knew about at the time), we'd hit  the Walden Books at the mall to get our gear, mostly. I played a little AD&D at the time, too. As I got a little older, we started playing some of the Palladium games like Palladium Fantasy, Teenage Mutant Ninja Turtles (based on the comic, not the TV show), and Rifts. We never really got any long term campaigns off the ground though, which was unfortunate. Eventually that stuff got put aside. I still loosely followed the industry, occasionally bought a product, and was interested in playing, but we could never get the game together. Through the magic of the not-Roboto board, some of us eventually got a game together. We spent about two years or so, running around the the Greyhawk setting, using the D&D 3.5 rule-set, and it was great fun.

After the Greyhawk game wrapped, the DM started up a game set in Ravenloft. I've taken up the reigns for a 4e game and a Dark Heresy Game. I joined a game set in the Forgotten Realms, run by another player from the game. I'm also playing in a Call of Cthulhu game, run by yet another person from that Greyhawk game. Then there was a couple other false starts, two Gygax tribute games, and a couple shorter campaigns. Yeah..."no gaming" to "way too much gaming" in just a couple years. Here's a quick overview of the games I'm currently playing.

Ravenloft
Ravenloft is a classic Gothic horror setting for D&D. The game we're playing currently is run by Mark, who was the mastermind behind the Greyhawk game. It is certainly the most ambitious effort I've been involved with in an RPG. The DM is essentially running two games concurrently. The party my character is a member of is made up of evil and neutral characters. The other team is made up of neutral and good characters. Mostly the teams work separately, but the most recent game brought both teams together (about 14 players) which is pretty crazy, using the 3.5 rule-set. The DM has plans for players to switch teams, and sub-groups to form from members of both teams, depending on certain situations. I'm playing a tiefling beguiler (from PHB 2), named Vandyrk, who stumbled through the mists while exploring a dungeon in the Faerun.

3.5 Forgotten Realms
My buddy Tim, who was also a part of the Greyhawk game and plays in the good party in the Ravenloft game, started another 3.5 game that I decided to join. He's planning on it being a fairly short campaign. So far we've been mostly traveling around the Chult Peninsula, trying to sort out some kind of dinosaur cult. Most recently, he dumped us in a giant maze and we're working our way out now. I'm playing a human rogue/fighter with a spiked chain named Ras Sulamal. He's pretty burly. More of a thug than your typical agile rogue.

Call of Cthulhu
Allen, another an alumni of the the Greyhawk game and a co-party member of the Ravenloft campaign, had some experience playing Call of Cthulhu, before moving to Pittsburgh a few years ago. We wanted to get a game going here, and since he had the most experience with the system, we encouraged him to act as Keeper (CoC terminology for GM/DM). We're working our way through the classic world jumping adventure, Masks of Nyarlathotep. I'm playing two characters, a professor of anthropology and archaeology and a professional wrestler.

4e Forgotten Realms
This is one of the two games I'm running. Outside of a couple one-offs, this is the first time I've acted as DM since the late 80s and I'm having a ton of fun. We started shortly after 4th Edition was released and have been playing for a few hours every two weeks, on average. The players just hit 8th level and the individual stories are starting to break out. They are on their way to Waterdeep right now, to follow up on some information they've received from an oracle. Plans to send them deep into the Underdark and the Elemental Chaos are on the table.

Dark Heresy
Dark Heresy is the other game I'm running. In the game, players take the role of acolytes of the Imperium, essentially fascist space cops tracking down heretics, aliens, and demons in the Warhammer 40,000 universe. Fun! I got my first taste of Dark Heresy earlier this year at the Geekadrome in Brookline. Our GM was intimately familiar with the 40k universe and ran a pretty cool campaign. I'm not too familiar with the universe and I'm going to be relying heavily on published materials. We've gotten two games in and I've already killed one of the PCs. Oops! Well, they said it's a deadly game, so we'll see how it goes at the next session.

Other Stuff 
There are a couple other games that I'm really interested in playing, but don't have the time right now. As soon as one of these games wraps, I'd like to try Rogue Trader, Savage Worlds (I picked up the Rippers Source book, too), Mutants & Masterminds, Dragon Age RPG or All Flesh Must Be Eaten. Both the 3.5 Forgotten Realms game and the Ravenloft game are supposed to be relatively short campaigns, and Mark has already expressed interest in running  a superheroes game. I loaned him my copy of Mutants & Masterminds and I'm keeping my fingers crossed he picks it for the system. Chris, from the Ravenloft good party has volunteered to run a Dragon Age game at some point in the future, too. I have no long term plans for the Dark Heresy game, so maybe after a few more months, I might recommend the same group try out some other system.

Conclusions?
Well, I don't really have any conclusions to speak of. We'll see where this goes. Right now, I need to start planning out some possibilities for the 4e game, get my secondary character rolled up for Ravenloft, and reread the adventure path for the next leg of Dark Heresy, so there's plenty of my plate. Look for more posts related directly to the games I'm playing in the coming weeks, as well as some product reviews if I pick up anything totally cool.