tag:blogger.com,1999:blog-62723754319395147292024-03-13T01:04:58.119-04:00Gutter CultLive from the gutter.Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.comBlogger85125tag:blogger.com,1999:blog-6272375431939514729.post-41844402147823199942012-05-06T16:58:00.002-04:002012-05-06T16:58:50.939-04:00Bradley Keep - Session 7<br />
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Bradley Keep is the name of my Labyrinth Lord sandbox campaign. The goal is to highlight some of the best that the OSR community has to offer.</div>
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Date: Saturday April 28, 2012</div>
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Keegan - <s>Glaven Fiser</s> (Human Magic User); Manfred the Oaf (Human Fighter)</div>
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Leslie - Grenver (Dwarf)</div>
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Brad - <s>Leif</s> (Human Fighter); Feardill (Elf)</div>
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Jim - <s>Crymena</s> (Human Cleric); Niktu Florenglade (Elf)</div>
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Josh - <s>Fasrip</s> (Human Thief; Tipton the Poor (Human Thief)</div>
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NPC - Tony (Torchbearer),<s> Jaarko, Dom, Henrick</s>, Timo, <s>Matty</s> (Men at Arms)</div>
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Regular readers will notice some unfamiliar names in the party list. I ran this game as part of the All State Gaming Retreat last weekend. I'd like to give a more detailed report, but it's been a week since the game. Unfortunately, my computer has been wracked by Windows problems, and I just got around to updating today (next step, go back through RPG Now and download a bunch of stuff I lost. I was being lazy about backing up my hard drive for the past couple weeks...).</div>
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The group hit the Stonehell Dungeon. Glaven, Leif, Crymena, and Fasrip, plus most of the NPCs were taken down by various undead. They talked with a kobold work crew and learned some secrets of Stonehell. They talked with a giant statue head and spun the Wheel of Fortune. By the end of the session, they had mapped out most of the Hell's Antechamber and part of the Quiet Halls. </div>
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I'll make another post about the All State Gaming Retreat soon. Got another game in about 30 minutes I should be preparing for right now.</div>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com9tag:blogger.com,1999:blog-6272375431939514729.post-13715646795970652102012-04-16T21:11:00.000-04:002012-05-06T21:27:42.064-04:00Bradley Keep - Session 6<br />
Bradley Keep is the name of my Labyrinth Lord sandbox campaign. The goal is to highlight some of the best that the OSR community has to offer.<br />
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Date: Sunday April 15, 2012<br />
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Adventurers:<br />
<ul>
<li>Corolla Clayfoot - Halfling Fighter (Dan)</li>
<li>Jaffa the Blade - Human Thief (Dan)</li>
<li>Gork - Half Orc Fighter (Allen)</li>
<li>Carl "Suicide Machine" Weathers - Human Magic User (Allen)</li>
<li>Crimmin Thorndodger - Dwarf Fighter (Tim)</li>
<li>Slynthe Vorhees - Human Cleric (Tim)</li>
<li>Fin, Tylde, Crump, & Snape - Men at Arms (NPC)</li>
</ul>
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Regular player Dave was unable to make it to the game this week. Since he was the only one to survive the <a href="http://guttercult.blogspot.com/2012/04/bradley-keep-session-5.html" target="_blank">blood-bath last session</a>, I decided to run a side quest - Modnar's Cellar from <a href="http://www.lulu.com/shop/michael-curtis/stonehell-dungeon-supplement-two-buried-secrets-ebook/ebook/product-16096486.html" target="_blank">Stonehell Supplement 2</a>. Next game we'll pick up with him recruiting some new guys to finish the Shadowbrook Manor job.</div>
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Since we were missing the crux of the current story arc, I tossed this bone at the players -- They were recruited by the Keep guard to track down a bandit. I reward of 250 gp for his return or 100 gp for his corpse. Some information regarding his whereabouts was provided, in addition to 4 men-at-arms from the guard. The players took the job and headed towards the ruins.</div>
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Arriving there without incident, the group of ten quickly descended into the labyrinth. Tylde slipped on some slime on the steps, tumbled to the ground and made one hell of a racket. Wandering monster check - hit. A pair of skeletons lumber down the hall. Slynthe succeeds in turning them, so the party starts investigating. </div>
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Heading down the eastern hallway, they find a statue of a wizard with a glowing stone in the chest. Not sure what to make of it, they had back down to the first room then continue west. They come across a room filled with rats and trash. No bandit, they the follow the hall to the south. After navigating the corridors for a bit, they come to a room guarded by a hungry albino ape. It charges the heroes, but misses with both claws. A pair of critical hits by Crimmin and Gork take it down. In the next room, Jaffa notices a pit trap in the floor. To be safe, they set off the trap, and again make a heck of a racket. No wandering monsters this time, although it does alert the two bugbears in the next room. The party crashes through the door, the bugbears launch themselves from the shadows and get the drop on the party. Tylde is run through by a spear, but the rest of the party makes quick work of the beasts (due to some lousy rolls on my part and good rolls by them). They snag the chest of electrum and move on.</div>
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They listen at the next room and hear a group of kobolds conversing about what they should do. In my mind, kobolds sort of sound like Beavis. "Dude...I don't think it's the bugbears." "Dude...who else would be out there?" "Dude...there are like, too many of them or something..." Instead of engaging, the party spikes the door from the outside. Thinking that someone is knocking, the kobolds call out, "Dude...we don't want any. Like go away or something." The players giggle about their cruel trick and move on.</div>
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They stumble into a low gravity training room, a library with a nasty crab spider, and a pile of refuse crawling with giant centipedes. Some lucking rolls and everyone is still standing. The thief managed to snag a new suit of +1 leather armor off a corpse and the magic user found an old spell book. </div>
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The group enters a room to find a lone, unlocked chest. It was sitting on a carpet in the center of the room. A little leery, but not wanting to look a gift horse in the mouse, the thief approaches, checks for traps on the chest, and not finding any, opens the lid. Lifting the lid sets off a different trap -- an invisible net and pulley yank anyone on the carpet up to the ceiling. Since it was assumed that the other players were milling around in the room, I gave everyone besides the thief a save vs. paralyze to avoid being caught. Two of the guardsmen and Crimmin avoid the trap. At that point, the bandit saunters in saying, "Well what do we have here...." Then noticing the dwarf and the guardsmen, shouts "Oh SHIT!!" and takes off running. Crimmin takes advantage of his infravision while making chase and manages to catch up to the fleeing criminal, knocking him out with the flat of his sword, while the rest of the party takes to cutting themselves out of the net.</div>
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"Suicide Machine" wants to check out a couple of the other rooms on the way out. He finds a well that appears to be filled with quicksilver. Around the mouth of the well are some eldritch runes. He rips the Read Magic spell out of the newly found spell book, casts the spell (I have a house rule that spells in books can be used as scrolls, but the process destroys it), and discovers that swimming the well can impart some benefit on the character. In the end, Grok, "Suicide Machine", Corolla, and Jaffa swim the well. Everyone besides Corolla managed to increase one of their attributes (who lost a couple points of constitution).</div>
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The party lead the criminal back to town, collected their reward, and headed to the tavern to spend some of their hard earned loot.</div>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com2tag:blogger.com,1999:blog-6272375431939514729.post-13614225757941876012012-04-09T19:51:00.001-04:002012-04-09T19:54:32.697-04:00Bradley Keep - Session 5Bradley Keep is the name of my Labyrinth Lord sandbox campaign. The goal is to highlight some of the best that the OSR community has to offer.<br />
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Date: Sunday April 8, 2012<br />
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Adventurers:<br />
<ul>
<li>Linus the Courageous - Human Fighter (Dan)</li>
<li>The Artless Dodger - Human Thief & Savran - Elf Fighter (Allen) w/ retainer Reldoon</li>
<li>Graelyn Thorn - Elf Magic User/Cleric (Dave) w/ Talbot George</li>
<li>Samantha the Butcher - Human Magic User (Brad) w/Rottweiler Marsha & retainer Balik</li>
<li>Bargar - Torch Bearer (NPC)</li>
</ul>
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The previous game left the characters standing around in the main corridor of Shadowbrook Manor. They continued exploring. Graelyn Thorn was still under the effects of the True Seeing from consuming the absinthe in the previous game, which gave away a lot of the nasty tricks left in the house. I wasn't sure how to referee some of those situations, since the house is chocked full of player-screw-over items and rooms. Since the chances of the character actually getting the benefits of the absinthe was so slim, I pretty much gave everything away, if he asked. </div>
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While clearing out the remainder of the ground floor, they took care of a room full of shadows and avoided a ghost trapped in a jar. One player correctly guessed that the shadows were tied to the candles and they took very little damage. While exploring the second floor, they discover a room with a corpse lying on a table and a brain in a jar in the corner. The module suggested that the brain would attempt to charm the party (like the spell) convincing them to fight to the death for it's amusement. Thinking they've had it easy to this point, I decided that the brain could cast against the entire group because I wasted to see what might happened. For better or worse, what happened is everyone...yes...EVERYONE, down to the dogs and retainers, failed their save. Eleven failed saves by one party. They seemed to be down with it, so we went PVP. The drunken Graelyn Thorn was the only one who survived the melee. The brain decided to make him a minion. Unfortunately, for the brain, Graelyn managed to save vs. the charm the following day, won the initiative and destroyed the vessel and brain.</div>
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Graelyn used his scroll of invisibility and high-tailed it back to the Keep, deciding to try and recruit a new group to back into the house, collect the stuff off of his old friends corpses, and finish the job on the house. </div>
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At that point we decided to wrap. I've been sick for the past few days, so a few hours of DMing was more than enough for the day. The PC binder needs some restocking, so three of us hung out after the game and statted up some cannon fodder.</div>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com4tag:blogger.com,1999:blog-6272375431939514729.post-44085526542012147472012-03-28T16:55:00.003-04:002012-03-28T16:55:50.733-04:00Wrestleworld Promo - Ladder Match<span style="font-family: inherit;">Wrestleworld is the brain child of Jason over at <a href="http://betweengoodandawful.blogspot.com/">The Only Successful One</a>. It is a <a href="http://betweengoodandawful.blogspot.com/search/label/wrestling%20project">D&D/Pro-Wrestling hybrid game</a>. Contact Jason via the blog, the <a href="http://constantcon.blogspot.com/2012/03/wrestleworld.html">ConstantCon announcement</a>,
or find him on G+ if you are interested. It's totally gonzo.<br /><br />Thursday March 29, 2012 - <a href="http://betweengoodandawful.blogspot.com/2012/03/ladder-match.html" target="_blank">Ladder Match</a></span><br />
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<span style="font-family: inherit;">[Still drunk from their win over Smash O'Bloody and The Pride of Boston, not to mention the copious amount of beer consumed, <a href="http://guttercult.blogspot.com/2012/03/wrestleworld-characters.html" target="_blank">The Spoiler III and Caltrop Cal</a> stumble up to <a href="http://betweengoodandawful.blogspot.com/2012/03/introducing-wrestleworlds-broadcast.html" target="_blank">Brother Solomon</a> and his camera crew]</span><br />
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<span style="font-family: inherit;">Spoiler: What I tell ya, Solomon, what I tell you. Those Irish bastards were no match for the likes of us and the Galaxians...no match at all.</span><br />
<span style="font-family: inherit;">Cal: No match!!!</span><br />
<span style="font-family: inherit;">Spoiler: I gotta hand it to the booker at this here arena, though. A ladder match? That ain't The Spoiler's style. Where I come from, we fight with our feet on the ground. That's why I'm planning to take a week off and enjoy some rest and relaxation. I ain't climbing no damn ladder, ya see.</span><br />
<span style="font-family: inherit;">Cal: Yeah!! No ladder!</span><br />
<span style="font-family: inherit;">Spoiler: But ol' Cal here, he's got more guts than brains, so he's throwing his hat into the ring. He's gonna climb that ladder. He's gonna take that brief case. He's going to walk out of here with all that cash and the contract. I don't see any of these flunkies challenging him.</span><br />
<span style="font-family: inherit;">Cal: Damn them flunkies!!!</span><br />
<span style="font-family: inherit;">Spoiler: Ya see, this is a very special kind of match. The kind of match where you gotta be a little loose in the noggin'. Anybody willing to even enter the ring ain't right in my book. But that's where ol' Cal got the advantage. He's damn near lost his mind, but he can still fight. We've been training together these past couple weeks, and I taught him more than a thing or two. My ring sense, plus Cal's reckless nature are the perfect combination to take home that brief case. Now if you'll excuse us, we have a couple of things to go over before this thing gets under way.</span><br />
Cal: [grins deviously then barks at the camera as the screen fades to black]. Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com1tag:blogger.com,1999:blog-6272375431939514729.post-7457736655946814272012-03-24T00:03:00.001-04:002012-03-28T16:40:23.012-04:00Wrestleword Session 2 - Play Report<span style="font-family: inherit;">Wrestleworld is the brain child of Jason over at <a href="http://betweengoodandawful.blogspot.com/">The Only Successful One</a>. It is a <a href="http://betweengoodandawful.blogspot.com/search/label/wrestling%20project">D&D/Pro-Wrestling hybrid game</a>. I've joined on to try to it out via G+ Hangout game that meets on Thursday nights. This session featured Jason as GM and Greg Backus and me as the PCs. Contact Jason via the blog, the <a href="http://constantcon.blogspot.com/2012/03/wrestleworld.html">ConstantCon announcement</a>, or find him on G+ if you are interested. It's totally gonzo. We're sort of developing it as we play, so there is a lot of room for input from new players. If you've ever fantasy booked your own Wrestlemania with your LJNs when you were a kid, this is the game for you.<br /><br />Thursday March 15, 2012 - <a href="http://betweengoodandawful.blogspot.com/2012/03/saint-smashtricks-day-promo-for-session.html">Saint Smashtrick's Day</a><br /><br />Head Booker - Jason Kielbasa<br /><br />Enhancement Talent: </span><br />
<ul>
<li><span style="font-family: inherit;">Mike Bolam </span></li>
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<li><span style="font-family: inherit;">The Spoiler III - Classic American Brawler </span></li>
<li><span style="font-family: inherit;">Caltrop Cal - Scumbag Deathmatch Specialist </span></li>
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<li><span style="font-family: inherit;">Greg Backus </span></li>
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<li><span style="font-family: inherit;">Galaxian Alpha </span></li>
<li><span style="font-family: inherit;">Galaxian Beta </span></li>
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<span style="font-family: inherit;">Full of piss and vinegar, and still high off their defeat of the Freebards the previous week, The Spoiler and Cal stumble upon the Galaxians in the Wrestleworld Complex parking lot. Realizing the two don't speak a lick of English, they direct them towards the entrance to the arena. The arena is completely decked out in the colors of the Irish Flag, and the quartet prepare for a wild beating in the Irish Death Match promoted that evening.<br /><br />Spoiler steps up to Brother Solomon and let's him know that the four of them are looking to take on ol' Smash O' Bloody and The Pride of Boston - The Fireman and Kelly O'Beaten. Spoiler is mostly concerned about Smash and informs Solomon that "The Pride" are nuthin' but a couple punks. They leave the entrance way and check out the first room, where they find a trio of combatants dressed in La Parka gear. These knuckleheads clearly aren't here to talk and a fight quickly breaks out. Cal is quickly impressed by the toughness of Galaxian Alpha. After the fight, Alpha takes a stroll down to the snack bar while the other three ransack the room. <br /><br />Finding nothing, Alpha starts looking around for a potential weapon and comes across a janitorial closet. He grabs a mop and Cal pilfers a couple packets of VoBan Vomit Absorber. They head to the ring area. The Irish team is already in the ring. The two groups start jawing at each other. Eventually The Fireman launches himself through the ropes at the Galaxians, while the other two grab the Shillelaghs in the the corners. <br /><br />During the confusion on the floor, Cal heads under the ring to try to sneak up on the opponents from behind. Spoiler and Beta attempt to run interference, while Alpha brawls with the Fireman on the floor. Under the ring, Cal discovers a Leprechaun. He offers him a trail ration and befriends the little guy. The Leprechaun gives him a magic kelly green bowler hat, which Cal wears throughout the match. Due to the distractions by the guys on the floor, Cal is able to sneak up on Kelly O'Beaten and attacks him from behind, disarming him. They start slugging it out as Spoiler attempts to enter the ring. He's beaten back by O' Bloody, but manages to disarm the guy. The Fireman knocks out Alpha, but is quickly downed by a Shillelagh between the eyes. O'Bloody and O'Beaten decide to double team Cal in the ring, giving Spoiler the opportunity to get involved. The Irishmen botch the double-team and to add insult, Cal steals O'Beaten's finisher, dropping him with The Drunken Irishman Yakuza Kick. O'Beaten is a tough mother, though, and stumbles back to his feet. Beta is dropped in the scrum and is unable to make it to his feet before he is counted out.<br /><br />Cal, Alpha and Spoiler all take a minute to down a beer and regain some strength. Cal temporarily blinds O'Beaten with the VoBan, while Spoiler and Alpha go to work on O'Bloody. The 3 on 2 battle quickly turns in our hero's favor as the beat the living hell out of O'Beaten and O'Bloody. While the ref is counting them out, Cal invites his new friend out from under the ring. The Leprechaun delivers the tadpole splash from the top rope to ensure the victory. Beta, Spoiler, and Cal celebrate in the ring with their new buddy. As the match ends, the Shillelaghs and magical bowler cap disintegrate and the Irish themed decorations disappear, as the screen fades to black.<br /><br />Tune in next week to discover the next opponents for these rough and tumble brawlers...</span>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com2tag:blogger.com,1999:blog-6272375431939514729.post-6839973664884982962012-03-21T23:50:00.000-04:002012-03-21T23:50:28.003-04:00Wrestleworld Session 1 - Play ReportWrestleworld is the brain child of Jason over at <a href="http://betweengoodandawful.blogspot.com/" target="_blank">The Only Successful One</a>. It is a <a href="http://betweengoodandawful.blogspot.com/search/label/wrestling%20project" target="_blank">D&D/Pro-Wrestling hybrid game</a>. I've joined on to try to it out via G+ Hangout game that meets on Thursday nights. The first session was just Jason and I, but we had a blast playing out the wrestling adventure.<br />
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Contact Jason via the blog, the <a href="http://constantcon.blogspot.com/2012/03/wrestleworld.html" target="_blank">ConstantCon announcement</a>, or find him on G+ if you are interested. It's totally gonzo. We're sort of developing it as we play, so there is a lot of room for input from new players. If you've ever fantasy booked your own Wrestlemania with your LJNs when you were a kid, this is the game for you.<br />
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Thursday March 15, 2012<br />
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Head Booker - Jason Kielbasa<br />
Enhancement Talent:<br />
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<ul>
<li>The Spoiler III - Classic American Brawler</li>
<li>Caltrop Cal - Scumbag Deathmatch Specialist</li>
<li>Mazmorra Extraordinio - High Flying Luchador</li>
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The unlikely trio approach the worn down hockey arena, looking to prove themselves in the squared circle.</div>
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Inside the main doors, they find Brother Solomon, find broadcast interviewer Brother Solomon and proceed to cut a promo on the featured main event competition for the evening, <a href="http://betweengoodandawful.blogspot.com/2012/03/wrestleworld-dungeon-1-scaffold-match.html" target="_blank">The Freebards</a>. The Spoiler knows their reputation, but assures Solomon that the three of them are prepared to step into the ring.<br />
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After searching around some corporate offices (and finding an "intelligent" catcher's chest protector named D'Lo), they stumble into the fighting arena. The stands are half filled with jeering kobold's, and the promised 50' scaffold looks to only be about 20' high. In the stands, they spy Vader-taur (Minotaur-Vader hybrid??), and deciding to test his mettle, The Spoiler calls him out. The kobolds go crazy as Vader-taur prepared to charge them. It's a brutal fight, but the three greenhorns are eventually able to drop the mutant. The big high spot of the match played out as follow -- Mazmorra climbs to the top of the bleachers and gets a running start.
Spoiler sees him and goes for the power bomb on the Vader-taur
(Minotaur-Vader hybrid??). Spoiler hits the crit, turning his Spoiler
Bomb into a Super Spoiler bomb. Mazmorra takes off from the top of
bleachers for a crazy plancha and hits. Spoiler
manages a jumping power bomb that is spiked by Mazmorra's body
as he descends from the rafters. They strip Vader-taur of any fancy looking gear and turn towards the scaffolding.<br />
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The boys taunt the Freebards at the top of the scaffolding a bit, but decide to <a href="http://betweengoodandawful.blogspot.com/2012/03/healing-in-world-without-clerics.html" target="_blank">grab some nachos</a> before the main event. They also spend some gold to find out the properties of some of the loot on Vader-taur. The most amusing was the red & yellow headband that makes you feel "more American". After stumbling through a few back rooms, they eventually come down the entrance ramp as their theme music blares through a couple of blown out speakers.<br />
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They quickly climb towards the rafters and start the clubbering on the old Freebards. The boys take a beating, but manage to take out the more experienced Freebards. Mazmorra took a nasty fall from the top of the scaffold, and it will likely be a while before we see him around the Wrestleworld Pavilion again. Cal and Spoiler claim their prize, a diamond encrusted belt, then head back to the snack bar to recover their stamina with a couple beers.<br />
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The Spoiler and Cal are set to take on Irish Brawler Smash O'Bloody and his crew this Thursday. Don't miss it!!!Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com4tag:blogger.com,1999:blog-6272375431939514729.post-76835258778120990082012-03-21T20:02:00.001-04:002012-03-21T23:22:04.416-04:00Wrestleworld Promo for March 22, 2012Spoiler III: I gotta hand it to you, Brother Solomon...those Freebards were some tough cookies. We're not talking Betty Crocker here.<br />
Caltrop Cal: Yeaaaaah...Tough Cookies!<br />
Spoiler: Those guys were the Otis Spunkmeyers of this here Wrestleworld...but, no, they weren't as tough as The Spoiler and ol' Caltrop over there. Not even close!<br />
Cal: Yeah...not even close!<br />
Spoiler: Looks like were set to take on that drunken bastard Smash O' Bloody in his signature match, The Irish Death Match.<br />
Cal: I heard he ain't even Irish!!!<br />
Spoiler: Now don't you say too much about ol' Smash, there Cal. He's a cagey vet and you could learn more than a thing or two from him in the squared circle. If that ain't enough, he's dragging them no-goods "The Pride of Boston." If that's what makes Boston proud, I'm glad I ain't from 'round them parts. Buncha no-good jerks if ya ask me.<br />
Cal: Yeah...JERKS!<br />
Spoiler: But the Spoiler, he's got a thing or two up his sleeve to handle those knuckle heads. And ol' Cal here, you don't even wanna know where he keeps his tricks. It ain't right, to be perfectly honest, but I know ol' Cal got the Spoilers back, and we're gonna take the heat to this crew.<br />
Cal: [grins deviously then barks at the camera as the screen fades to black].Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com2tag:blogger.com,1999:blog-6272375431939514729.post-43644281481838188232012-03-13T18:47:00.000-04:002012-03-21T23:20:22.098-04:00Wrestleworld CharactersJason over at <a href="http://betweengoodandawful.blogspot.com/" target="_blank">The Only Successful One</a> is working on a <a href="http://betweengoodandawful.blogspot.com/search/label/wrestling%20project" target="_blank">D&D/Pro-Wrestling hybrid game</a>. I've joined on to try to it out via G+ Hangout on Thursday night. I rolled up a couple characters based on <a href="http://betweengoodandawful.blogspot.com/2012/03/wrestleworld-players-guide-version-1.html" target="_blank">the rules</a> he put together on his blog.<br />
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Contact Jason via the blog, the <a href="http://constantcon.blogspot.com/2012/03/wrestleworld.html" target="_blank">ConstantCon announcement</a>, or find him on G+ if you are interested. It's totally gonzo and should be a blast.<br />
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Here's what I have so far --<br />
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<a href="http://upload.wikimedia.org/wikipedia/en/e/e7/Don_Jardine.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://upload.wikimedia.org/wikipedia/en/e/e7/Don_Jardine.jpg" /></a></div>
<b>Name: </b>The Spoiler III<br />
<b>Class: </b>U.S./Canadian Brawler<br />
<b>Alignment: </b>Tweener<br />
<b>Finisher: </b>Spoiler Bomb<br />
<b>Signature Moves:</b> Spoiler Diviving Spear, Fall Away Slam, A Left & A Right & A Left & A..., Spoiler Splash<br />
<b>Entrance Music: </b>Sheer Terror - I Spoiler<br />
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<b>Name: </b>Caltrop Cal<br />
<b>Class: </b>U.S./Canadian Death Match Wrestler<br />
<b>Alignment: </b>Heel<br />
<b>Finisher: </b>Caltrop Driver<br />
<b>Signature Moves:</b> Ring Apron Back Breaker, Head Shot Politics, Barbed Wire Projectile, Hey Mr. Culligan Man!<br />
<b>Entrance Music: </b>Fuck...I'm Dead - Shotgun Facelift<br />
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<b>Name: </b>Mazmorra Extraordinario<br />
<b>Class: </b>Lucha High Flyer (masked)<br />
<b>Alignment: </b>Technico<br />
<b>Finisher: </b>Mazmorra Superfantastico (450 corkscrew splash)<br />
<b>Signature Moves:</b> Flying Knee, Dragonrana, Springboard Ropewalk Dive to the Floor, Tope Con Giro<br />
<b>Entrance Music: </b>Dragoner - Dios Del Metal<br />
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<b><br /></b>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com2tag:blogger.com,1999:blog-6272375431939514729.post-71403369372982013782012-03-11T23:02:00.001-04:002012-03-12T00:51:41.840-04:00Bradley Keep - Session 4Bradley Keep is the name of my Labyrinth Lord sandbox campaign. The goal is to highlight some of the best that the OSR community has to offer.<br />
<br />
Date: Sunday March 11, 2012<br />
<br />
Adventurers:<br />
<ul>
<li>Dorf the Dwarf (Tim)</li>
<li>Stikky Fingas - Human Thief (Allen) </li>
<li>Linus the Courageous - Human Fighter (Jen) </li>
<li>Graelyn Thorn - Elf Magic User/Cleric (Gina)</li>
<li>Samantha the Butcher - Human Magic User & Marsha - Rottweiller (Brad)</li>
<li>Bargar - Torch Bearer (NPC)</li>
</ul>
<div>
The party finished off the last session by killing off Mierra, the skeletal seneschal. They started this game by searching the body, finding a pouch with a brass key. Pocketing the key, they head down the hall to the west and find two doors and a hallway to the north and a set of double doors to the south. They investigate the double doors and find a library with an ethereal woman arranging books. Calling to her, she turns, puts her finger to her lips and shushes. Graelyn enters, but his plate makes a bit too much noise. The noise sets off the librarian again, and again she shushes. Getting frustrated Dorf mocks the librarian's shushing. She turns and screams, causing aural damage to all of the characters. They slam the door and run off. </div>
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Moving back down the hall the try the first door to the north. They notice some kind of magical script. Unable to decipher it on the spot, they continue to the second door to the north. They find the door locked and while Stikky tries to pick it, a creature shambles out of the darkness. Samantha unleashed the dog and the rest of the party fire ranged weapons and drop the zombie maid. They find a ring with a small gem on her finger and a skeleton key, which opens the door Stikky was working at. They find a small room with a desk. In the desk, there were three scrolls, some parchments, arcane inks, quills, and a magnifying glass. They head up the hallway to the north and find a door about halfway up the hall. The room is unlocked. They find a large desk, a comfortable chair, and a small end table. A creepy little creature comes from behind the chair and flies at the group. It first swooped at Marsha, but missed the dog. On the next round, it moved to Stikky, biting and killing him. The group made quick work of the creature, but not without a huge loss. They loot the room, finding a bottle of absinthe on the end table, a quarterstaff hanging above the fireplace, and a polished onyx gem stone with an "R" embossed in gold. Deciding to cut their losses and get some additional help, the group heads back to the keep for a couple days of R&R.</div>
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<div>
The group pawns off the ring and discovers the onyx has some magical properties. Dorf decides to blow through some of his earnings and "hires" a woman for the evening. Trying to be classy, he breaks open one of the wine bottles from the Tower. Unfortunately, luck was not on his side and he succumbs to the poison contained within. He dies and the woman steals anything of worth on his person and flees. While Samantha tries to decipher her scrolls, she unfortunately discovers that one of them is cursed, striking her blind. She is taken to the temple, where she agrees to tithe 10% of her earnings to the Church of St. Cuthbert to have the curse removed. They also purchase a couple potions of healing. Graelyn purchased a Talbot hound and a carrier pigeon. The group recruits a new thief, The Artless Dodger, and another fighter, the Elf, Savron. Graelyn consumes a large amount of the absinthe, finishing the bottle. He is drunk, but seems to have some sort of magical ability of True Sight. After wrapping up the loose ends, they gather up the drunken Graelyn and head back to the Manor. </div>
<div>
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<div>
On the trip back to the Manor, Savron spies a beautiful woman near a tree who beckons him. As he approaches with the Dodger. As the two get a bit closer, she disappears into the tree. They find no sign of her anywhere. When they get to the yard around the Manor, Graelyn inspects the statue of the gnome and realizes it was once a living creature. They take him into house and he identifies another magical cloak that has a protection from fire spell cast upon it, which the dodger dons. They then drag the drunk over to the magical script written above the first doorway. It reads "This Space Intentionally Left Blank." Confused, teh troupe moves back to the first room they had explored, the parlor. In the parlor, Graelyn identifies a number of potions. They also find some strange magical sling stones, and a secret passageway through up through the chimney. The party empties their water skins into the magical fire (a small elemental) and destroy it. The Dodger climbs the chimney and finds the master bedroom. The rest of the group climbs with the assistance of a rope dropped by the thief. In the room they find a electrum key under the mattress and a small jar, labelled "Oil of O'Lay". They check two doors on the eastern wall, finding a modern bath room, complete with magical toilet. The other room is literally full of skeletons. Each round, another skeleton emerges from the void beyond. After two rounds, they force the doors closed, stopping the assault. They then move to investigate the room to the north, finding a nursery with ornate crib and toy box. They pull out a finely crafted music box, a small gem, and a number of mundane toys. The main doors were made of an alien metal and would not open. Samantha goes back into the bathroom and applies some of the Oil of O'Lay. When she leaves rejoins the group, she looks noticeably younger. The still drunken Graelyn stated that they were attuned to a specific person.</div>
<div>
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<div>
Since there were no other exits, they went back down the chimney. Moving back down the hallway, they are approached by another ethereal form which starts miming for them to join her in the room at the end of the hall. Inside, they discover a skeleton in a porcelain tub. Eventually, they realize the ghostly figure would like the group to bury her remains. Linus and Savron gather up the remains, run outside and proceed to bury them. The ghost dissipates when the action is completed. The Dodger checks the two doors to the north of the hallway. The first is clearly the living quarters of the maid. They quickly search the room, but only find her her wardrobe. In the room across the hall they find the zombie butler. They make quick work of it, discover a second skeleton key, a strange golden device (which the confused players quickly identified as a modern pocket watch). </div>
<div>
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<div>
We wrapped the game at this point. They will continue exploring the rest of the manor at the next game.</div>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com0tag:blogger.com,1999:blog-6272375431939514729.post-56847785541131528762012-03-09T09:59:00.001-05:002012-03-09T16:54:06.927-05:00Critical Hits and FumblesHere's another set of rules from our home games. Critical hits happen on a natural 20, and fumbles happen on a natural 1.<br />
<br />
Fumbles are a bit simpler, so I'll describe that first. Fumbles always miss and cause you to go last in initiative in the following round while you recover. Since we use group initiative (both sides roll a d6 and the winning side acts first), this is only a real penalty if your side wins or ties in the following initiative round. If your side wins, your side goes, the bad guys go, then you go. If there is a tie, the groups act simultaneously. I usually just let the players go first. If they drop any of the monsters, the monster will still get a strike in as it dies. If you fumbled on the previous round, you lose the opportunity to get the dying strike off. A fumble also disrupts any other attack rolls a character or monster might have in the round. This is HUGE for multi-attack monsters (Claw/Claw/Bite), as all 3 dice are rolled at once. A single 1 in that handful causes a miss for the other attacks as well.<br />
<br />
Critical hits always hit and do double dice damage, but do not double strength or other magic weapon bonuses. When you crit, you roll another d20 to determine location and effects. One of John's old DMs originally designed the table and John modified it over the years. At first glance, it looks a bit cumbersome, but plays pretty quickly at the table. I'll post current version, with modifications for Labyrinth Lord.<br />
<br />
<a href="https://docs.google.com/document/d/1htENtsqd2v-Zmu3arxVqf8LeAZWkbVi-vVcG-WCJobo/edit" target="_blank">Download the Google Docs version.</a><br />
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<span style="color: #c00000; font-family: Verdana; font-size: 29px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">The Wakulik Critical Hit Table</span></div>
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<span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Labyrinth Lord</span><span style="font-family: Calibri; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">revision</span></div>
<span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br />
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<span style="font-family: Verdana; font-size: 15px; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">Roll 1d20 to determine location</span></div>
<ol style="font-weight: bold;">
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Rt Knee/Lower Leg:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> -1/3 move; -1 to Dex AC bonus</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Lt Knee/Lower Leg:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> -1/3 move; -1 to Dex AC bonus</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Rt Leg:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> -1/2 move; -1 to Dex AC bonus</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Lt Leg: </span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">-1/2 move; -1 to Dex AC bonus</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Groin: </span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">-3 to hit, -2 dmg for 1d4 turns. Males: -3/4 move & Save vs Pet or stunned 1d10 rds </span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Buttocks: -1/3 move; can’t sit down</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="color: red; font-family: Verdana; font-size: 15px; font-style: italic; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Abdomen: </span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">-3 to hit, -1 dmg; instant death treated as mortal wound (see D below)</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="color: red; font-family: Verdana; font-size: 15px; font-style: italic; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Rt Side(Ribs)</span><span style="font-family: Verdana; font-size: 15px; font-style: italic; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">-1 to hit, -2 dmg; roll under Con or broken rib (double penalties)</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="color: red; font-family: Verdana; font-size: 15px; font-style: italic; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Lt Side(Ribs)</span><span style="font-family: Verdana; font-size: 15px; font-style: italic; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">-1 to hit, -2 dmg; roll under Con or broken rib (double penalties)</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Rt Hand:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> Becomes useless; if sever indicated, roll 1d10: 1-5 lose rolled number of fingers, 6-10 lose whole hand</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Lt Hand:</span><span style="font-family: Verdana; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Becomes useless; if sever indicated, roll 1d10: 1-5 lose rolled number of fingers, 6-10 lose whole hand</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Rt Arm:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> -1 to hit, -2 dmg; roll under Con or broken (becomes useless until healed)</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Lt Arm:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> -1 to hit, -2 dmg; roll under Con or broken (becomes useless until healed)</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="color: red; font-family: Verdana; font-size: 15px; font-style: italic; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Chest</span><span style="font-family: Verdana; font-size: 15px; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> Save vs Death or lose 1 pt Con per 10 pts dmg (max 4 pt loss) </span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="color: red; font-family: Verdana; font-size: 15px; font-style: italic; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Rt Shoulder:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> -1 to hit, -2 dmg </span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="color: red; font-family: Verdana; font-size: 15px; font-style: italic; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Lt Shoulder:</span><span style="font-family: Verdana; font-size: 15px; font-style: italic; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">-1 to hit, -2 dmg </span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="color: red; font-family: Verdana; font-size: 15px; font-style: italic; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Neck:</span><span style="font-family: Verdana; font-size: 15px; font-style: italic; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Save vs Poison or permanent loss of voice</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Face:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> Roll 1d8: 1/2- R/L eye, 3- nose, 4- mouth, 5/6 R/L cheek, 7/8 R/L ear; lose 1 pt Cha per 10 pts dmg (max 3 pt loss)</span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="color: red; font-family: Verdana; font-size: 15px; font-style: italic; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Head</span><span style="font-family: Verdana; font-size: 15px; font-style: italic; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> Roll 1d4: 1- forehead, 2- top, 3/4- R/L side; -1 to hit; save vs Pet or KO 1d10 rds </span></li>
<li style="font-size: 13px; list-style-type: decimal; vertical-align: baseline;"><span style="color: red; font-family: Verdana; font-size: 15px; font-style: italic; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Death Blow(vital organs)</span><span style="font-family: Verdana; font-size: 15px; font-style: italic; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">:</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> Double damage dealt for purposes of determining chance of instant death </span></li>
</ol>
<span style="font-family: Verdana; font-size: 15px; font-weight: bold; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Notes</span><span style="font-family: Verdana; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><br />
<ol style="font-weight: bold;">
<li style="font-size: 13px; font-weight: normal; list-style-type: upper-alpha; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;">All critical hits cause a scar.</span></li>
<li style="font-size: 13px; font-weight: normal; list-style-type: upper-alpha; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;">The GM may choose to modify the roll based on attacker/target size difference. For each size category the attacker is larger than the defender, add +1 to the roll; subtract 1 for each size category smaller the attacker is than the defender. In these cases, however, the modified roll may not exceed 19, and a rolled 20 should not be lowered: a death blow result can only, and will always, come from a natural 20.</span></li>
<li style="font-size: 13px; font-weight: normal; list-style-type: upper-alpha; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;">Where “Roll vs Damage” is indicated, roll percentile dice. Damage is that sustained by character after all modifiers(double for critical hit, strength bonus, etc.).</span></li>
<li style="font-size: 13px; font-weight: normal; list-style-type: upper-alpha; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="color: red; font-family: Verdana; font-size: 15px; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">Italics</span><span style="font-family: Verdana; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> indicates a chance of instant death. Roll vs Damage; if roll is equal to or under damage, death results. If GM allows, a System Shock check may be made; success indicates mortal wound, with death in 1d4 minutes</span></li>
<li style="font-size: 13px; font-weight: normal; list-style-type: upper-alpha; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Verdana; font-size: 15px; font-weight: bold; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Underlined</span><span style="font-family: Verdana; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"> locations are those that can be severed. Roll vs Damage; if roll is equal to or under damage, area is severed from the body. In the case of the groin, sever result can only be suffered by male characters.</span></li>
<li style="font-size: 13px; font-weight: normal; list-style-type: upper-alpha; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;">Where sever and death are indicated, roll first for sever; if limb is not severed, there is no chance of instant death. If limb is severed, make System Shock roll, with failure indicating death. Note that severing the neck will result in instant death- no further roll is required.</span></li>
<li style="font-size: 13px; font-weight: normal; list-style-type: upper-alpha; vertical-align: baseline;"><span style="font-family: Verdana; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;">All penalties are cumulative and will persist until wound is healed. At GM’s discretion, a dedicated healing spell may be required to remove the penalties of any single critical hit. Note that only very powerful healing magics can repair a sever.</span></li>
</ol>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com2tag:blogger.com,1999:blog-6272375431939514729.post-19964522812742243342012-03-08T18:19:00.001-05:002012-03-08T18:24:37.760-05:00Equipment ListsI think Gutter Cult is quickly becoming "The Blog Where I Answer Queries Posed By <a href="http://thedungeoneeringdad.blogspot.com/" target="_blank">The Dungeoneering Dad</a>..."<br />
<br />
This time, Dan <a href="https://plus.google.com/u/0/115489585028560827757/posts/7XRfs7ua2Zi" target="_blank">asked about starting gear packages</a> for fantasy RPGs on G+ the other day (again, not sure how sturdy that like will be, and you'll probably need to be in Dan's RPG circle to read it). Selecting gear during character creation for old school games is definitely the slowest part of the procedure, particularly for new players. They can also be used to speed up equipping hirelings and henchmen. John, the other DM in my home games has some good lists, so I asked if I could post them up here on the blog.<br />
<br />
These lists use Labryinth Lord and AEC prices and weights, but should be easy to convert to other systems.<br />
<br />
<a href="https://docs.google.com/open?id=1GJNN7doVyzKl5qflCpBjHhug7PELeTwJqOHii00Nvho1SiLfNxu74B551VtR" target="_blank">Google Docs Word File</a> (contains all gear from LL & AEC and the Packages listed below).<br />
<br />
<table border="1" style="border-collapse: collapse; width: 652px;">
<tbody>
<tr valign="top"><td height="15" width="126"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Adventurer Essentials</span></div>
</td>
<td width="63"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Price (GP)</span></div>
</td>
<td width="49"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Wt (lbs)</span></div>
</td>
<td width="13"></td>
<td width="128"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Cleric Package</span></div>
</td>
<td width="58"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Price (GP)</span></div>
</td>
<td width="49"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Wt (lbs)</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Backpack (empty) </span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">2</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">2</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Candles (10)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.1</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Bedroll</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.1</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">5</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Holy symbol, wooden</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">1</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Flint and steel</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">2</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Holy water (flask)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">25</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">1</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Pouch, small belt</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.5</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Pouch, small belt</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.5</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Torches (8)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.3</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">8</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Garlic (3 cloves)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">5</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Waterskin/Wineskin</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">1</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">4</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Wolfsbane (per ounce)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.8</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Rations, trail (5 days)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">2.5</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">5</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: right;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt; font-weight: bold;">Total</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">32.4 GP</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">1 lb</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Rope, hemp (50 ft)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">1</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">10</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Magic User Package</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold; line-height: 12pt;">Price (GP)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Wt (lbs)</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Sack, large (empty)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.2</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.5</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Candles (10)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.1</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: right;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt; font-weight: bold;">Total</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">9.6 GP</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">34.5 lbs</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Case, map or scroll</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">1</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.5</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Supplemental Package</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Price (GP)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Wt (lbs)</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Ink (1 oz. Vial)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">8</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Hammer</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.5</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">2</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Quill pen</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.1</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Lantern</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">9</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">3</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Parchment (3 sheets)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.6</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Mirror, small steel</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">10</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.5</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Spell book (blank)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">15</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">3</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Oil (3)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.3</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">3</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: right;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt; font-weight: bold;">Total</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">24.8 GP</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">3.5 lbs</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Spikes, iron (12)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">1</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">8</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Thief Package</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Price (GP)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Wt (lbs)</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: right;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt; font-weight: bold;">Total</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">20.8 GP</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">16.5 lbs</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Crowbar </span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">2</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">5</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Horse Package</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Price (GP)</span></div>
</td>
<td></td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Grappling hook</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">1</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">4</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Horse, riding</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial;">74</span></div>
</td>
<td></td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Pole, 10-foot wooden</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.2</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">8</span></div>
</td></tr>
<tr valign="top"><td height="14"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Saddle</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">25</span></div>
</td>
<td></td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Thieves' tools</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">30</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">1</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Saddle bag</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.1</span></div>
</td>
<td></td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: right;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt; font-weight: bold;">Total</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">33.2 GP</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">18 lbs</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: right;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt; font-weight: bold;">Total</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">99.1 GP</span></div>
</td>
<td></td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Wizardly<span style="font-size: 11pt;"> Clothing </span></span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span></div>
<div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Price (GP)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"><br /></span><br />
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Wt (lbs)</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Adventurer’s Clothing </span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Price (GP)</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">Wt (lbs)</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Belt, wide leather</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial;">0<span style="font-size: 11pt;">.6</span></span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.5</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Belt, wide leather</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial;">0<span style="font-size: 11pt;">.6</span></span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.5</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Boots, low soft leather</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">2.5</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">3</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Boots, high hard leather</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">2.5</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">3</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Cap, leather</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.4</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Shirt, leather patched</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.6</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">1</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Cloak, cloth</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.5</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">3</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Cloak, cloth</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.5</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">5</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Robe, cloth</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.7</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">5</span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">Trousers, heavy</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">0.8</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt;">4</span></div>
</td>
<td></td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: right;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt; font-weight: bold;">Total</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">4.7 <span style="font-size: 11pt;">GP</span></span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">11.5 <span style="font-size: 11pt;">lbs</span></span></div>
</td></tr>
<tr valign="top"><td height="15"><div style="line-height: 12pt; margin-bottom: 0pt; text-align: right;">
<span style="font-family: 'Tw Cen MT', Arial; font-size: 10pt; font-weight: bold;">Total</span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;"> <span style="font-size: 11pt;">5 GP</span></span></div>
</td>
<td><div style="line-height: 12pt; margin-bottom: 0pt; text-align: center;">
<span style="font-family: 'Tw Cen MT', Arial; font-weight: bold;">8.5 lbs</span></div>
</td>
</tr>
</tbody></table>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com0tag:blogger.com,1999:blog-6272375431939514729.post-17039522740705731722012-03-06T18:05:00.003-05:002012-03-07T09:09:33.766-05:00The Character BinderMy buddy Dan, from <a href="http://thedungeoneeringdad.blogspot.com/" target="_blank">The Dungeoneering Dad</a> mentioned one of the "rules" from my home games on a<a href="https://plus.google.com/u/0/110352289066114829231/posts/ULwS6TCTiCv" target="_blank"> post on G+</a> (I'm not sure how sturdy that link will be, and you'll probably have to be in Zak Smith's Gamer Circle to read it). If you aren't so into the whole G+ thing, her<span style="font-family: inherit;">e's wh</span>at Dan said, "I read how <span class="proflinkWrapper"><span class="proflinkPrefix" style="color: #999999;">+</span><a class="proflink" href="https://plus.google.com/114646938638094032675" oid="114646938638094032675" style="color: #3366cc; cursor: pointer; text-decoration: none;">Michael Bolam</a></span> 's group has a binder full of PCs that the players rolled up. When a PC bites it, the player goes to the binder and gets a new PC. I thought it was a cool way to have replacement PCs at the ready."<span class="kH" style="background-color: white; font-family: arial,sans-serif; font-size: 13px; line-height: 18px;"> </span>I figured I'd give a little more detail about it here..<br />
<br />
We're using Labyrinth Lord with the Advanced Edition Companion. Character generation is done by the book. Roll the 3d6 and place the numbers in order. Select race and class, roll hit points, roll gold and buy equipment, pick spells if necessary, and fill in all the other numbers. At the start of the first game, we all rolled up a handful of characters, selected one, and placed the rest in the binder. Since then, people occasionally show up with more characters to restock the binder. We have them separated by class, so you can quickly find what you want, thumb through what is available, and pick something. We've reserved the back of the binder as a "graveyard" for the characters who have died to this point.<br />
<br />
We're running two games from the same pool of characters. Jonathan is running classic TSR modules every other Tuesday. I'm running some of my own stuff, combined with a lot of the OSR produced modules on Sundays. There is a fair amount of player overlap between the two games, but the goal was to keep this as open as possible. We are trying to be as realistic as possible, knowing that we all have full time jobs, many of us are in bands, or have kids, or something else that might get in the way of gaming. We know there are people in our circles that want to try out D&D, but don't have the time to commit to a regular schedule. Because of these facts, we're allowing anyone to drop in and out as necessary.<br />
<br />
Once you select a character, you've got rights on that character as long as you continue to show up. If you miss a game, you have to accept that the character may be played by someone else, returned to the binder, or become an NPC for the night. Players are free to swap characters in and out of the binder at any point, assuming it makes sense for the current game (you are some place adventurers might hang out -- a town, village, keep, tavern along the road, etc). Characters active in the Tuesday game are not available for the Sunday game and vice versa. A character that has been returned to the binder is potentially active for either game after that point. Hired classed henchmen can also be taken from the binder (or created if something suitable isn't available) and will remain with the adventuring group until they are relieved of their duties. At that point, they are added back the binder, and become potential playable characters at future games.<br />
<br />
If a character dies during play, and there are no NPCs floating around for the player to take control of, the player selects another character from the binder. At that point it's up to the DM to find a spot to fit them in to the adventure. We don't want anyone sitting there doing nothing for too long. After about 10 or so games, it's been working out very nicely. You do lose a bit of that connection to the character you might experience, since they just come from a generic pool. That said, low level characters in classic D&D are fairly fragile creatures, so there is bound to be a lot of turnover (aka We're not pulling any punches here. Characters die in these games.) We haven't had a TPK yet, but the potential is totally there. The pool of characters allows for some connection across games. Characters that were temporary retired could potentially be pulled to help keep the connection to previous sessions, if necessary.<br />
<br />
We've got a game tonight and I think I'm going to try to crank out some "binder characters" while waiting for the rest of the group to show up.Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com1tag:blogger.com,1999:blog-6272375431939514729.post-41367680822130253042012-03-04T23:46:00.001-05:002012-03-05T08:39:03.229-05:00Bradley Keep - Session 3<div style="text-align: left;">
</div>
<div style="text-align: -webkit-auto;">
<span style="font-family: inherit;">Bradley Keep is the name of my Labyrinth Lord sandbox campaign. The goal is to highlight some of the best that the OSR community has to offer.<br /><br />Date: Sunday March 4, 2012<br /><br />Adventurers:</span></div>
<ul style="text-align: -webkit-auto;">
<li><span style="font-family: inherit;">Dorf the Dwarf (Dan) </span></li>
<li><span style="font-family: inherit;">Stikky Fingas - Human Thief (Allen) </span></li>
<li><span style="font-family: inherit;">Linus the </span>Courageous<span style="font-family: inherit;"> - Human Fighter & Behemoth - Boar Hound (Allen) </span></li>
<li><span style="font-family: inherit;">Graelyn Thorn - Elf Magic User/Cleric (Dave)</span></li>
<li>Samantha the Butcher - Human Magic User & Marsha - Rottweiller (Brad)</li>
<li>Vork the Sickly - Human Fighter (Tim)</li>
</ul>
<div style="text-align: -webkit-auto;">
After a bit of carousing in the Keep's tavern, the adventurers befriend the owner, Beasley, by purchasing the Honey Mead, his favorite beverage in the house. He provided them with some additional information about the Stonehell dungeon; mostly rumors he picked up off various other adventurers who had been through the Keep. They also learn that Lucius, the bailiff, is concerned about recent goblin attack, and is offering a bounty on goblin ears. Beasley also introduced Dorf to Amos, the jeweler currently residing in the Keep. Amos and Dorf agree to meet at the bank in the morning, so Amos can take a look at the crystal Dorf discovered in the Wizard's tower. </div>
<div style="text-align: -webkit-auto;">
<br /></div>
<div style="text-align: -webkit-auto;">
The following morning, the group meets up with Amos, who offers Dorf 250 pp for the crystal, saying it was unlike anything he had seen before. Dorf decided to hold on to it for now, but let Amos know he would be first on the list if he were to sell it. They withdrew some cash and went to the armorer and upgraded Dorf, Linus, and Graelyn to plate armor. Lucius told the group about the goblin bounty (1 gp/ear). He also mentioned that there was man named Tazimak looking for people to clear out a house he had inherited. The house was one the outskirts of the village northwest of the Keep and rumored to be haunted. The party tracked Taz down in the tavern, where he offered them 50 GP, plus whatever they found in the manor. Figuring the house was closer than the dungeon, they would check it out first.</div>
<div style="text-align: -webkit-auto;">
<br /></div>
<div style="text-align: -webkit-auto;">
They hire Bargar on as a man-at-arms, and head to the Manor in the morning. While travelling to the manor, they are set upon by a band a 6 goblins. Moving to engage, Vork the Sickly was killed before ever getting to swing his sword (Tim took over playing Linus the Courageous - first game since the early 80s and his character dies before he even got to swing his sword - ouch). One of the other goblins dropped Behemoth in the same round. After a few rounds, the party was able to over take the goblins. They snagged the ears and looted the bodies and moved to the house.</div>
<div style="text-align: -webkit-auto;">
<br /></div>
<div style="text-align: -webkit-auto;">
While inspecting the strange topiary, they were set upon by a ghoul (groundskeeper). They make quick work of him and move to investigating the area around the house. They discover a sack of Magical Gro in the shed, avoid the outhouse, investigate a strange well, and take care of boar living in a dog house. Eventually, they enter the house and quickly search around the parlor. Graelyn notices something strange about the fire in the fire place (the log isn't actually burning). He tries squirting a little water on it, and the fire launches a small fire ball back at him. They decide to leave the room and check the door across the hall, finding a closet. Samantha tried on a reversible cloak, While messing around in the coat closet, a skeletal seneschal lumbers into the room. The party was able to take down the threat after a few rounds. We wrapped for the evening at the end of the fight.</div>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com1tag:blogger.com,1999:blog-6272375431939514729.post-55882993748589242892012-02-27T17:03:00.002-05:002012-02-28T08:27:02.342-05:0020 Questions<a href="http://untimately.blogspot.com/2012/02/20-quick-questions-rules.html" target="_blank">Branden's survey</a> has made for some interesting blog posts, so I figured I'd join the band wagon....and yes, I would jump off a bridge, assuming the rest of the old school D&D bloggers were doing it...<br />
<br />
This info is for my Labyrinth Lord campaign. It's still pretty fresh, so some of this info is likely to change as time goes on... <br />
<br />
<b>1. Ability scores generation method?</b><br />
3d6 straight. Players determine character race and class after rolling. We've created a binder full of characters anyone can use. You can pick what you want to play out of that binder. There are plenty of good, mediocre, and lousy characters to choose from. Every once in a while, someone shows up with a bunch of rolled characters to restock the population.<br />
<br />
<br />
<b>2. How are death and dying handled?</b><br />
You die at 0. Unless you make other arrangements, the other players are free to loot your corpse, but do not gain experience for gained treasure. <br />
<br />
<br />
<b>3. What about raising the dead?</b><br />
If you can find someone to cast it, and you have a bunch of money (or are willing to take on a quest), we can probably work something out. <br />
<br />
<br />
<b>4. How are replacement PCs handled?</b><br />
I've had people take over retainers or other NPCs. They can also find replacements (from the character sheet binder or something of their own creation) when they head to some sort of civilization. If they are in the middle of a dungeon crawl, I'd probably have them stumble across another party or individual.<br />
<br />
<b>5. Initiative: individual, group, or something else?</b><br />
Group rolls a d6 vs. the bad guys. In the case of a tie, the action is simultaneous. I let the players go first, then I go. If a PC or NPC dies during a tied initiative round, they still get their strike in. <br />
<br />
<b>6. Are there critical hits and fumbles? How do they work?</b><br />
Critical hits happen on a natural 20 only and do double die damage. Strength and bonuses from magic items do not double. Critical hits roll on a d20 table to determine location and cause scars (which mostly just look cool). Rolling a 1 will always miss the target. On the following round, you go after the PCs and the NPCs while you fumble around and try to regain your composure. <br />
<br />
<b>7. Do I get any benefits for wearing a helmet?</b><br />
All armor is assumed to include a helmet of some sort. Magic users could purchase and wear some sort of helmet (preferably with ram horns on the sides). It doesn't come up much, but I could see a couple traps or specific locations where I might give a bonus if the character has a helmet. <br />
<br />
<b>8. Can I hurt my friends if I fire into melee or do something similarly silly?</b><br />
Yes you can, but only if you fumble. Firing into melee is at a standard -4 penalty. <br />
<br />
<b>9. Will we need to run from some encounters, or will we be able to kill everything?</b><br />
Running can be a very wise decision. <br />
<br />
<b>10. Level-draining monsters: yes or no?</b><br />
Sure...<br />
<br />
<b>11. Are there going to be cases where a failed save results in PC death?</b><br />
Just like above. Playing traps, spells, monsters, poisons BTB. If the bug bears don't get you, the yellow mold will.<br />
<br />
<b>12. How strictly are encumbrance & resources tracked?</b><br />
I'm not too strict with encumbrance. Just trying to keep things within reason.You shouldn't be carting around an entire adventuring supply shop plus your life's savings every time you leave the house. I am experimenting with tracking torches and rest periods, though. You'll also be expected to tick off rations for each day away from civilization.<br />
<br />
<b>13. What's required when my PC gains a level? Training? Do I get new
spells automatically? Can it happen in the middle of an adventure, or do
I have to wait for down time?</b><br />
No training or extended down time required, although you will need to rest before leveling. You can only get new spells by discovering them in treasure and copying to spell book. Large cities may have a Mage's Guild willing to allow copying for a fee (or quest).<br />
<br />
<b>14. What do I get experience for?</b><br />
Most of the XP will come from treasure at 1 XP per GP. No XP for magic items. Some XP will come from killing stuff. Occasionally XP can be gained from completing tasks. You've gotta get the treasure back to your base of operations before you get the XP, though. <br />
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<b>15. How are traps located? Description, dice rolling, or some combination?</b><br />
Some combination. It depends on the trap. I roll behind the screen for people actively searching. If you are moving through the dungeon at the exploratory pace, I give passive rolls. If you are running or moving quickly, you do not get the passive roll. <br />
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<b>16. Are retainers encouraged and how does morale work?</b><br />
Retainers are encouraged. 0-level men-at-arms and non-combat retainers do a morale roll at the end of the adventure and during dire situations. Charisma bonuses and general treatment bonuses will apply. Classed retainers expect a 1/3 share of found treasure, do not require "end of the adventure" morale rolls, but may desert in dire situations (again, general treatment and charisma bonuses apply).<br />
<br />
<b>17. How do I identify magic items?</b><br />
Most must be identified through use or casting Identifiy (from LL AEC). Potions can be identified by sipping or consulting an alchemist. <br />
<br />
<b>18. Can I buy magic items? Oh, come on: how about just potions?</b><br />
You can find magic items. You might be able to buy something on occasion, but the owner isn't likely to know about the magic properties. Potions can occasionally be purchased from alchemists or temples.<br />
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<b>19. Can I create magic items? When and how?</b><br />
Sure...I haven't worked this out yet. I'd need to review the rules in the books. Definitely not at low levels.<br />
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<b>20. What about splitting the party?</b><br />
If you really want to, but I wouldn't recommend it.Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com3tag:blogger.com,1999:blog-6272375431939514729.post-3556325216220887982012-02-27T00:02:00.000-05:002012-03-04T22:54:08.432-05:00Bradley Keep - Session 2<span style="font-family: inherit;">Bradley Keep is the name of my Labyrinth Lord sandbox campaign. The goal is to highlight some of the best that the OSR community has to offer.<br /><br />Date: Sunday February 27, 2012<br /><br />Adventurers:</span><br />
<ul>
<li><span style="font-family: inherit;">Dorf the Dwarf (Dan) </span></li>
<li><span style="font-family: inherit;">Stikky Fingas - Human Thief (Allen) </span></li>
<li><span style="font-family: inherit;">Torthorn - Human Cleric and Behemoth - Boar Hound (Dave) </span></li>
<li><span style="font-family: inherit;">Linus the Couragous - Human Fighter (Jen) </span></li>
<li><span style="font-family: inherit;">Graelyn Thorn - Elf Magic User/Cleric (Retainer) </span></li>
<li><span style="font-family: inherit;">Gail - Human Cleric (Retainer) </span></li>
<li><span style="font-family: inherit;">Larvay - Human Torch Bearer (Retainer)</span></li>
</ul>
<div>
<span style="font-family: inherit;">The adventurers spend nearly an hour investigating the Eldritch Library. Both Dorf and Gail stumbled across magical scrolls among a number of scrolls describing knots. They were passed over to the Graelyn who later identified the spells (scroll 1 - Dancing Lights & Burning Hands; scroll 2 - Invisibility, 10' Foot Radius). Not much of interest was found among the books. While the group was investigating the library, Stikky decides to hit the basement and check in on Gail and Larvay, who were left to guard the treasure. Larvay had organized the coins by denomination and accounting for the totals - 2428 GP, 10,641 SP, and 57,642 CP. Seeing that everything was (literally) "in order", he returned to the 4th floor.</span></div>
<div>
<span style="font-family: inherit;"><br />Determining that they found everything worth finding in the library, they took the lift to 3, where they discovered an elderly Magic User trapped inside a circle of salt. He explains that he was trapped during an experiment to bind demons on this plane, and offered the party a reward of 100 GP. Knowing about the amount of treasure already secured from the basement, they started questioning the magic user, who quickly lost his temper. Torthorn assumed the MU was actually a demon of some sort who was attempting to trick them. Dorf grabbed a large crystal off the table, and Stikky grabbed a book bound in human skin (Communications and Signaling the Beyond) off the desk. They leave the prisoner trapped in the circle and head down a floor.<br /><br />On the second floor, they find a key and a diary. The diary, of the MU's apprentice - Argyle Timmons - explains that he had fled the tower because the Uravulon Calcidius (the MU) had become murderous and cruel. Since they didn't find much else, they decided to head back to the sub-basement and decide on how to get all that treasure out. They try the key from Argyle's bedroom on the large steel door and it works. Torthorn decides that the strange fish on the top floor were "unnatural" and needed to be destroyed. He convinced the rest of the group to join him and they take the lift back to the observatory. The charges into the water only to discover it was acid (some truly strange, possibly alien, fish!). He quickly dissolved as the rest of the party looked on...<br /><br />Stikky and Linus volunteer to head back to the Heavy Betting Giant to see if they can secure a cart and some donkeys. They hear a few sounds in the forest along the path, but never see anyone (or anything). When they get back to the Inn, they learn from the proprietor, Trevor, that the bandits had taken off earlier that day. They secure a cart and a couple donkeys and sleep, planning on heading back in the morning. Those in the tower set a watch. No one disturbs them through the night. In the morning Stikky and Linus arrive with the cart and they begin loading out the 10 chests of coins. Unfortunately, Gail was struck by lightning during the load out and died. With the exception of Graelyn (multiclass), the party members all achieved 2nd level due to the huge amount of treasure pulled out of the tower.<br /><br />With the loading complete, they head back down the path. Again, they notice some sounds in the woods and Stikky is struck with an arrow. He survives the wound and takes cover behind the cart. The rest of the group charges headlong into forest after their attackers. Stikky takes one out with an arrow, and the rest quickly learn about the wrong end of a sword, pick, and dog bite. They recognize the dead as the bandits from the inn. They find some gold and a gem on the bodies. They get back to the inn, relieve Larvay of his duties, and hire Worstad, Garwin, and Bargar (men at arms) to join them on the trip to the keep. A cleric of St. Cuthbert, Halca, approaches, as she is also on her way to the keep. They agree to allow her to join them on the road. <br /><br />The trip was rather uneventful. They did find additional information about Stonehell Dungeon from a group of travelers on the road. While camping out, the party members learned a number of additional rumors from the men-at-arms in their employ. That morning, they quickly dealt with a small band of goblins. Eventually they arrive at the Keep and are admitted. They give their names to the scribe Felix and learn of the basic laws. They meet with the banker, Hubertus, and make arrangements to leave their score from the tower in his vaults. We wrapped the session as they made their way to The Traveler's Inn.</span></div>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com0tag:blogger.com,1999:blog-6272375431939514729.post-23162764228387015862012-02-20T22:01:00.002-05:002012-02-26T22:47:15.966-05:00Bradley Keep - Session 1Bradley Keep is the name of my Labyrinth Lord sandbox campaign. The goal is to highlight some of the best that the OSR community has to offer.<br />
<div>
<br /></div>
<div>
Date: Sunday February 19, 2012</div>
<div>
<br /></div>
<div>
Adventurers:</div>
<div>
<ul>
<li>Dorf the Dwarf (Dan)</li>
<li>Stikky Fingas - Human Thief (Allen)</li>
<li>Torthorn - Human Cleric and Behemoth - Boar Hound (Dave)</li>
<li>Graelyn Thorn - Human Magic User/Cleric (John)</li>
<li>Dalia the Just - Gnome Fighter</li>
</ul>
<div>
After a few minutes to let the players introduce their characters, the crew set east from "The Realm" looking for fame, fortune, and glory to the east. Man once had firm control over these lands, but over time, many of the strongholds of law have collapsed into chaos. Bradley Keep is one of the last bastions of law under the rule of the king. </div>
</div>
<div>
<br /></div>
<div>
After a few days of travel, the group came upon The Heavy Betting Giant, a serviceable inn providing food and shelter to weary travelers, as well as the farmers and laborers living in the region. The party immediately notices a group of less than savory types at one of the tables towards the back of the room. They attempt to interact with the group, but quickly realize these ruffians would best be left alone. As the evening continues, Dalia performs a song for the patrons, and the group quickly wins over both the owner and patrons of the inn.</div>
<div>
<br /></div>
<div>
The ne'er-do-wells loosen their tongues as the liquor continues to flow. The party overhears an argument over whether or not Del Lorenzo was going to show up. Stikky immediately perks up, as he recognizes the name. Del Lorenzo is well known in certain circles for staging ridiculous break-ins...and now he's late. These guys were supposed to be breaking into an abandoned, lightning ravaged, wizard's tower to the north. They plan to wait a couple days for Del Lorenzo, and if he doesn't show, they'll investigate on their own. </div>
<div>
<br /></div>
<div>
The party decides to jump the claim first thing in the morning and get directions from the tavern keeper, who is happy to oblige. He warns them that the locals steer clear of the area. The group hired Larvay as a torch-bearer/porter, Linus the Courageous, a human fighter, and Gail, a cleric to join them. In the morning, the group of 8 head to the <a href="http://www.lotfp.com/RPG/products/tower-of-the-stargazer" target="_blank">Tower of the Stargazer</a>, just as the sun crested the hills to the east.</div>
<div>
<br /></div>
<div>
After an uneventful journey north, the group began investigating the area around the tower and discover the body of a man. Stikky immediately recognized the corpse as Del Lorenzo. Everyone was a bit intimidated by this discovery, particularly given DL's reputation. The group quickly entered the tower and discovered two entrances to the basement. They successfully navigate a secret door and end up in the in some sort of grim laboratory. Dalia noticed some strange mirrors in the back of the room and managed to survive some strange effects. Unfortunately, she wasn't as lucky when she got to the forth mirror and her duplicate exited the mirror and challenged her to mortal combat. Unfortunately, the party could not react in time, and after a few poor roles, the doppleganger overtook the gnome, striking her dead.</div>
<div>
<br /></div>
<div>
The party used a strange lift to enter the basement of the building finding a huge treasure hoard behind the a deadly energy field. After some trial and error with the levers in the corner of the room, the party secures the treasure, only to realize there is significantly more than they can carry out of the place. They leave Larvay and Gail (two retainers that had just met the previous day!?!) to guard the treasure while they investigated more of the tower.</div>
<div>
<br /></div>
<div>
On the fifth floor of the tower, they discover a huge telescope that allows them to view the surface of a far away planet. After fiddling with that for a while, they descended to level 4 and investigate a library. Finally, in the final room visited, a ghost materializes at a table and challenges them to wager their soul in a game to access to the Eldritch Library. Torthorn overcame the ghost (we went head to head with a game of Zombie Dice and the player beat me fair and square). We decided to wrap the game as the characters entered the library.</div>
<div>
<br /></div>
<div>
What will happen next? Will the retainers still be in the basement when they return? How will they get all the treasure out? What else will they discover in the tower? What will they find to the east?</div>
<div>
<br /></div>
<div>
I think all the players enjoyed the game. Running Tower of the Stargazer as an introductory adventure put a different spin on an opening game. There is very little physical conflict in the module. Only a few monsters exist in the module. The fun comes from the investigation of the various objects and devices found within. It was a novel experience for most of the players, as they were always expecting a physical threat to be behind the next door.</div>
<div>
<br /></div>
<div>
If you've read or played Tower of the Stargazer from Lamentations of the Flame Princess, please reserve any commentary or spoilers for a couple weeks, because my players are likely to read this and still have a few floors to investigate.</div>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com2tag:blogger.com,1999:blog-6272375431939514729.post-70285969960233648072012-02-17T22:42:00.000-05:002012-02-26T22:48:16.822-05:00Bradley Keep Begins SundayI'm finally getting back behind the screen this weekend and I'm quite excited about it.<br />
<br />
At the release of 4e, I decided it was time to try my hand a Dungeon Mastering again. Regular readers will know that I had a huge lapse in gaming throughout most of the 90s-00s. Even when we did play D&D "back in the day", we never really got too deep into it. The desire was there for me, but not the means. We just couldn't get ourselves organized enough to do it properly.<br />
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That 4e campaign ran for a few years, and eventually we were all feeling completely burned out with the system. As I got more involved with the hobby, and started to read more blogs, I discovered all sorts of games out there. Savage Worlds, Hollow Earth Expedition (HEX), Hackmaster, Call of Cthulhu, and, of course, the OSR titles all caught my attention. As a group, we decided to take a break from 4e on Tuesday nights. I also opened up the opportunity for the players at my table to run some one-shot type adventures. Allen ran Call of Cthulhu, Dave ran D&D Gamma World, I ran Mutant Future, Labyrinth Lord, and HEX. We had plans to get back to 4e, and we tried, but the little remaining luster had really worn off.<br />
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There was some desire around the table to check out Hackmaster and we asked Dave's buddy Jonathan to come in and run a few sessions. The few sessions turned into a few months, as our group's positive attitude really impressed John. He wanted to keep gaming with us, and suggested we wrap up the Hackmaster session and move on to Labyrinth Lord. The plan was to bust out as many of the classic TSR modules as he could. John is great DM, with a lot of experience (but a very busy schedule), so I was happy to give up my seat behind the screen to play with him. So far, we've cleared Castle Caldwell, rescued Princess Silvia, and started investigating a haunted house in the Saltmarsh.<br />
<br />
We decided that we would open the world up to anyone in the group with the desire to run...just take the new set of characters off in a different direction, essentially.<br />
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Starting this Sunday, I'll be in charge of the Borderlands to the east of "The Realm". I planted the keep from B2, out there, but tossed everything else. I want to show off what the OSR community has to offer, and hopefully in the process, learn a lot more about adventure/dungeon design. Instead of the Caves of Chaos, my players will have to contend with the <a href="http://www.lulu.com/spotlight/poleandrope" target="_blank">Stonehell Dungeon</a>. In addition to the lizard men in the swamps, they may stumble upon the <a href="http://poleandrope.blogspot.com/2009/04/in-memory-of-dave-arneson.html" target="_blank">Fane of St. Toad</a>. In the burned out ruins to the south, the<a href="http://rpg.drivethrustuff.com/index.php?manufacturers_id=3356" target="_blank"> Inn of Lost Heroes </a>may appear. The<a href="http://www.lotfp.com/RPG/products" target="_blank"> Grinding Gear and the Tower of the Stargazer</a> should feature promising, assuming they wander into the right hexes. The hexes from the recent issues of <a href="http://loviatarzine.blogspot.com/" target="_blank">Loviatar</a> will populate another region. <a href="http://alligatorking.blogspot.com/2012/01/zine-alert.html" target="_blank">Zogorion</a> may even make an appearance. All that, without even touching the <a href="http://tinyurl.com/ADDmods" target="_blank">list of available AD&D compliant modules.</a><br />
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It will be my first time offering a hex based adventure, and probably the first time for most of my players to play through something like that, too. Although I have plenty of material to fill out the "interesting" stuff on the map, I look forward to improvising what else might be found in any given place.<br />
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Wish me luck!Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com0tag:blogger.com,1999:blog-6272375431939514729.post-42665716923467484422012-02-07T16:12:00.002-05:002012-02-07T16:36:35.819-05:00List of Available AD&D Compliant ModulesGot a hankering for some old school dungeon delving?<br />
Have a game coming up soon and you need something to toss at your players?<br />
Stumble across your old D&D books in the attic while putting away your x-mas decorations? <br />
Has the announcement announcement about the <a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/02410000" target="_blank">WOTC reprints of the 1st Edition AD&D</a> books gotten you all hot and bothered?<br />
<br />
Check out this great resource: A list of AD&D compliant modules. Lots of free stuff available. All sorts of adventures for all levels. This isn't bootlegged copies of the old modules. This is currently produced stuff that is still in print! Check it out...<br />
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<span style="font-family: inherit; font-size: medium;"><a href="http://tinyurl.com/ADDmods" target="_blank">http://tinyurl.com/ADDmods</a></span><br />
<span style="font-family: inherit; font-size: medium;"><br /></span><br />
(I did not pull this list together. Just sharing someone's hard work with the community. Us old-school types like to share.)<span style="font-family: inherit; font-size: medium;"></span><br />
<span style="font-family: inherit; font-size: medium;"><br /></span><br />
<span style="font-family: inherit; font-size: medium;">UPDATE: Share this file with anyone you see fit. No credit as to where you got it needed or expected, as per the original posters request.</span>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com0tag:blogger.com,1999:blog-6272375431939514729.post-38627756586475968452012-02-04T01:16:00.002-05:002012-02-04T01:30:49.570-05:00Upcoming GamesI haven't been behind the screen in months. I asked my buddy Jonathan to come over to introduce Hackmaster to my regular Tuesday night group. He's been playing Hackmaster for years, and it seemed best to get a pro, rather than trying to muddle through the extensive rules on our own. He had so much fun playing with the gang, that he asked if he could stick around and run some Labyrinth Lord for us. Everyone enjoyed his style, so we went for it.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://upload.wikimedia.org/wikipedia/en/e/e0/B9_Castle_Caldwell_Beyond.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="http://upload.wikimedia.org/wikipedia/en/e/e0/B9_Castle_Caldwell_Beyond.jpg" width="156" /></a></div>The plan is to run a fairly open game, where players can rotate in and out as necessary. It also opens up the opportunity for others to take the reigns. Jonathan is planning on running a bunch of old TSR modules in a fairly static universe. We started with Castle Caldwell and Beyond, clearing the castle for a local merchant. That was a fairly successful venture, so we moved on to cleaning of "The Dungeons of Terror"® and rescuing Princess Sylvia. It's been a deadly affair (16 casualties in just 4 sessions), but we're all having a blast. I think we're heading off to learn the sinister secrets of the saltmarsh next. When I was playing as a kid, we didn't really do many modules, so it's nice to get to delve into some of the classics now.<br />
<br />
I'm going to be starting up my section of the game soon, hopefully running on Sundays, and occasionally taking over the captain's chair occasionally on Tuesday. My plan in to run a bit more of a sandbox, out in the borderlands east of the area Jonathan is operating. Right now, I'm debating between a keep or small settlement as a home base. Since the primary game is focused on the classics, I plan on populating my region with some of my own ideas, and some of the best that the OSR has to offer -- <a href="http://www.lulu.com/product/ebook/stonehell-dungeon-down-night-haunted-halls-ebook/16061291?productTrackingContext=search_results/search_shelf/center/2">Stonehell Dungeon</a>, the <a href="http://www.lotfp.com/store/index.php?route=product/manufacturer&manufacturer_id=11">Lamentations of the Flame Princess Modules</a>, <a href="http://rpg.drivethrustuff.com/index.php?manufacturers_id=3356">Small Niche Games Modules</a>, <a href="http://www.fightonmagazine.com/">Fight On!</a> and whatever else I stumble upon (or rediscover in my RPG PDF directory). Eventually, I'd love to take advantage of <a href="http://www.lotfp.com/RPG/products/vornheim">Vornheim</a>, <a href="http://www.lotfp.com/RPG/products/carcosa">Carcosa</a>, and <a href="http://www.lotfp.com/RPG/products/isle-of-the-unknown">Isle of the Unknown</a>, but I feel like they are all a little "out there" for our current playing style. There is always the opportunity to step through some sort of portal and end up in an alien world (both literally and figuratively), so they may rear their heads at some point.<br />
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I'm itching to get this underway, and I'll try to keep the blog updated as I move along.Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com0tag:blogger.com,1999:blog-6272375431939514729.post-77978567509285165712012-02-03T16:57:00.000-05:002012-02-03T16:57:31.677-05:00Watch me talk about Darves HillTim aka Samwise7 runs the Darves Hill Labyrinth Lord game at GASP. He asked his primary players to talk about the game and his DM style. The first video is Jeff and I talking. The second video is Tom (with Jeff and I piping in off camera). Tim does the interview.<br />
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Tim has a whole bunch of other really cool videos on youtube where he reviews games, talks about games, and posts game audio. Check out his channel at http://www.youtube.com/user/Samwise7RPG<br />
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<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/viGTtaPid0U?feature=player_embedded' frameborder='0'></iframe></div>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com2tag:blogger.com,1999:blog-6272375431939514729.post-48278971029187884402012-01-17T23:43:00.000-05:002012-01-17T23:43:12.658-05:005-year Re-AnniversaryAbout 10 gamers circled me on Google Plus (find me --> <a href="https://plus.google.com/u/0/114646938638094032675/posts">G+ Link</a>) today, and it kind of inspired me to return to this sorely neglected blog. I'm going to give this another shot and see if I can get it up off the ground again. I was in the process of writing most of this as an introduction to new folks in my gaming circle on G+, but it felt a bit personal and long winded, so I'm morphing it into a blog post instead.<br />
<br />
I did a little research and some number crunching and I realized that this past Saturday was my 5-year Anniversary of getting back into gaming! Pretty exciting, right? Extra cool, because, by coincidence, I spent the entire day playing RPGs at GASP Game Day -- a Call of Cthulhu one-shot, first game of a Pathfinder campaign, and the continuation of the Darves Hill Labyrinth Lord Campaign.<br />
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Anyway, here's a little extra background info if anyone is interested.<br />
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I got into D&D via the Dungeons & Dragons cartoon and playing the Dungeon board game with the neighbor across the street. He was a bit older and ran us through live action dungeons in his backyard. We used cardboard tubes for swords. Nothing like a yard full of 8-year-olds playing a boffer larp without even knowing it, right? Unfortunately, that awesome neighbor moved away before he got around to playing real D&D with us. Eventually, I got the Mentzer box set on my own. We tried to play, but without that older brother or neighbor to teach us, we never really got very far. Another friend had some of the AD&D books, but his older sister went <a href="http://www.chick.com/articles/dnd.asp">whack-o Christian and made his parents throw away his books</a> (and accused us 12-year old burgeoning headbangers & punk rockers of being Satanists, which we thought was pretty cool at the time). We also tried to play Teenage Mutant Ninja Turtles and Palladium Fantasy RPG, and I remember rolling up Rifts characters, but I don't think we ever actually understood how that was supposed to work. Unfortunately, we could never manage to get a long-term campaign off the ground.<br />
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Fast forward almost 20 years (of wishing I could play some D&D) and we finally put a group together to play 3.5 D&D. I also started following some blogs and discovered the OSR. I was really relieved that the game I spent so much time reading (and not enough time playing) as a child still had a strong following. I enjoyed 3.5 for what it was, but there was something about that old school style that really drew me in. I drank the Kool Aid and started buying 4e books, which lead to me running a 4e game for almost two years. During that time, I got more into the OSR stuff, and purchased copies of the Swords & Wizardry White Box, Labyrinth Lord, Lamentations of the Flame Princess, and other OSR products. Back in October 2010, I started attending the local gaming club, <a href="http://gaspgamer.com/">GASP</a>, just to get the opportunity to actually play Labyrinth Lord with some like-minded folks. I turned my home group on to the OSR stuff and we dropped 4e like the ton of bricks it became. Right now we're just starting out a new LL campaign and it's going great. I'm still playing in a 3.5 Ravenloft Campaign and just started in a Pathfinder campaign at GASP, too. <br />
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Over the past 5 years I've managed to play 3.5 D&D (player & DM), 4e D&D (player & DM), Call of Cthulhu (player), Lamentations of the Flame Princess (player), Hackmaster Basic (player), Aces & Eights (player), Hollow Earth Expedition (GM), Swords & Wizardry White Box (DM), Labyrinth Lord (player & DM), Mutant Future (DM), WOTC Gamma World (player), Stars Without Number (player), Deadlands Reloaded (player), Savage Worlds Fallout (player), Spellcraft & Swordplay (player), Pathfinder (player), Spirit of the Season (player), Castles & Crusades (player), and Dark Heresy (player & GM). I possibly missed something in that list, but that covers most of them...<div><br />
Most importantly, I've met a lot of totally awesome people, and had some amazing adventures. Sincere thanks to the following:<br />
<ul><li>First, to Brad F, wherever you are, for putting us through all those crazy "dungeons" in your back yard. </li>
<li>Mark R, for being willing to DM that D&D 5 years ago and Curt G, for posting about D&D enough "on the board", to convince Mark to run </li>
<li>All of the "Friends of Milo", we should do a reunion game someday. I wonder what Tordak is up to these days... </li>
<li>Dave 8C for almost always "being there" and always being open to trying something new </li>
<li>Allen for almost always "being there" and finally giving me the opportunity to play Call of Cthulhu </li>
<li>Tim and John at GASP, for being so damn friendly with the new guy and allowing me to join in your games </li>
<li>Geoff at Phantom for listening to my weirdo stories and selling me awesome product </li>
<li>All the other friendly folks I've had the opportunity to game with over the past 5 years!</li>
</ul>Okay, this is feeling a bit sappy, and probably a bit long, so I'm going to wrap it up there. Hopefully you'll see some more posts out of me in the near future.</div>Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com0tag:blogger.com,1999:blog-6272375431939514729.post-26122394441371747982011-03-17T10:30:00.000-04:002011-03-17T10:30:09.531-04:00Poor neglected blog...Poor poor neglected blog. I had such high hopes for you in 2011, but I've been wasting my time with the dreaded television too much.<br />
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Lots of stuff going on in the Gutter Cult game world. I gotta get back in the swing of things with this here blog, I suppose. More soon.Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com2tag:blogger.com,1999:blog-6272375431939514729.post-85566154154104176412011-02-17T12:14:00.000-05:002011-02-17T12:14:15.886-05:00Hollow Earth UpdateHave I been lazy about updating or what?<br />
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The new found interest in 40k has been a bit of a nerd-time suck. I've got my second game this weekend and I've been modeling like mad. Fortunately, the guys I'm playing with are okay with me showing up with unpainted models, so I've actually had time to eat, sleep, go to work, etc.<br />
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My tuesday night my regular group (Dave, Allen, Hickey, Paul and Brad) finished up our Hollow Earth Expedition adventure. Brad was absent and Paul, being back from tour, got his first chance at play in the Hollow Earth.<br />
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The adventurers had succeeded in thwarting Dr. Von Wartenberg's plan to steal the Atlantean crystal in the previous adventure, but discovered their way out of the Hollow Earth had abandoned them. They decided to follow the Nazi's tracks through the jungle. They heard some tribal drumming and what sounded like a woman shouting insults. The heroes quickly (and quietly moved towards the sounds) and stumbled across what appeared to be humanoid lizards in the midst of a ritual sacrifice of a beautiful woman (played by Paul -- hah). Some chaos and combat ensued and woman is released and joins the fight against her reptilian captors. When the group realizes that more lizardmen are being alerted to the disturbance, the party high-tails it towards a raft on the river bed.<br />
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They proceed down the river, with much chaos (including a fight on the raft with 2 lizardmen and a velociraptor and almost going over a giant waterfall), and eventually find a ruined temple in the valley beneath the waterfall. Inside the temple, they are able to solve a puzzle that opens the waterfall. There are a bunch of traps which are navigated on the way to a large room with some sort of glowing crystal. The players grab the crystal, shit goes haywire, the caverns start to flood. The snooty professors falls in the drink, and Dr Dan the field biologist gets crushed in a trap.<br />
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They stumble out of the ruins and notice the prof crawling out of the lake looking like a drowned rat, but otherwise okay. As the waterfall begins to close, they realize they are surrounded by Nazis, let by Von Wartenberg. As he delivers a soliloquy on what happens to those who defy the Reich, the adventurers spot a pack of lizardmen making their way towards the group. From the other direction a horde of Raptors and finally, from the surface of the lake, a giant octopus surfaces. As the 5 way fight breaks out, the players high-tail it into the jungle as the screen fades to black.<br />
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Good game. I think everyone enjoyed it and we'll likely run more HEX adventures in the future. Definitely recommended for folks looking for some pulpy action and adventure.Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com0tag:blogger.com,1999:blog-6272375431939514729.post-34730157801177245672011-01-27T18:30:00.001-05:002011-01-27T18:31:07.462-05:00Status UpdateWow! It looks like I let over a week creep by with out a post. I not doing a good job of keeping up with my self-appointed posting numbers. I should be doing some studying for some up coming games, really, but I'll sneak a post in before that, and hopefully get some feedback.<br />
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Speaking of upcoming games, I'll be running my second session of Swords & Wizardry White Box this weekend. All seven players from the first session were so enamored with the play style (particularly the speed and lethality of the combat), that they demanded a deeper delve into the dungeon. When we last left them, they were down a man or two after a scuffle with some goblins in a hallway. Fortunately, they left some potential adventurers up with the horses and supplies on the surface level. Those unnamed mooks will be getting tossed into the scrum.<br />
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Tuesday, I'll be running another session of Hollow Earth Expedition for my regular crew. As I mentioned in a recent post, it went over big, so we're going to keep rolling with it for a few more sessions. I decided to drop some cash over at <a href="http://frpgames.com/">FRP Games</a> to pick up the <a href="http://www.exilegames.com/games/screen.html">GM Screen</a>, <a href="http://www.exilegames.com/games/secrets.html">Secrets of the Surface World</a> and <a href="http://www.exilegames.com/games/mysteries.html">Mysteries of Hollow Earth</a> source books. Eventually, I foresee a longer, campaign style game, with the players actually generating characters instead of using the pre-gens from the book. Well, at least I hope that happens, since I put another $70 into the system.<br />
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Expect some brief play reports from the sessions in the next few days. After HEX wraps up, we have to decide what is next. Allen, who runs my regular Call of Cthulhu game has offered to do CoC adventure for this group, which could be a good experience for everyone. After that, it may be time to revisit the ongoing 4e campaign for a few sessions.<br />
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Up next will be a post on "Appendix N" and my exposure thus far.Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com2tag:blogger.com,1999:blog-6272375431939514729.post-63911732424690255342011-01-19T16:50:00.001-05:002011-01-19T16:50:54.283-05:00More thoughts on HEXI had a question about the Hollow Earth Expedition System after my previous post. I was typing a response in the comments and realized I was going a bit long, so instead I decided to expand it into a more complete post. If anyone has any additional questions, let me know and I'll try to answer, based on my experiences playing / game mastering.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://www.exilegames.com/images/ubiquity_dice.gif" style="margin-left: 1em; margin-right: 1em;"><img align="right" alt="Ubiquity Dice" border="0" height="396" hspace="10" src="http://www.exilegames.com/images/ubiquity_dice.gif" vspace="10" width="306" /></a></div>Hollow Earth Expedition uses a dice pool system, known as <a href="http://www.exilegames.com/games/ubiquity.html">Ubiquity Roleplaying System</a>. With Ubiquity, you can roll any dice you own, as long as they have an even number of sides (so keep those Gamescience d3s, d5s, and d7s in your dice bag). Instead of looking for 4 or better, like your might in a table-top war game like Warhammer, you're just looking for the even numbers. Count them up and that gives you the number of "successes". Alternatively, Exile Games sells a set of "Ubiquity Dice" to use with the game. It's kind of an innovative system to cut down on the number of you roll each turn. I picked up a set at Origins last year after checking out a game demo. Essentially, the white die is the equivalent of rolling "one die", the red die is the equivalent of rolling "two dice", and the blue die is the equivalent of rolling "three dice". All the probabilities are worked out with the numbers on the faces. So, to represent a dice pool of 6, you can either roll 6 white dice, 3 red dice, 2 blue dice, or 1 white, 1 red, and 1 blue, or 2 red and 1 blue, and so forth. I was the only one using the Ubiquity Dice last night. As a bit of a dice nerd, it was fun to use something off the wall, but by no means necessary. Then again, our Big Game Hunter was dumping 14 dice on the table every time he fired his rifle. He could have done that with 3 blues, 2 reds and a white from my pool (the Ubiquity Dice set comes with 3 of each color).<br />
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The GM determines how challenging the task should be, allowing for adjustment for creative ideas or tactical advantages. The system also supports the use of the average successes for scenarios where time is not a factor and nothing critical is happening. For example, in last night's game one of the players has a high Linguistics skill. We decided that he understands the basics of most European languages to avoid having to roll every time one of the NPCs spoke Norwegian. When that same NPC spoke Atlantean, he had to make a roll, because it was unlike any language he had experienced. Even with a success, he was only able to understand the very basics of what was said. It allowed the game to move quickly, but we could leave it to chance when that had the opportunity to make the game more interesting. <br />
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Combat is handled with opposed rolls. The attacker rolls a number of dice based on his or her weapon skill and the quality of the weapon. In the case of our Big Game Hunter, that number turned out to be 14. Here's how it breaks down: Firearms are based on your dexterity (4 for BGH). During character creation, he spends build points on three levels and buys a Talent, boosting his Firearms rating another 2. Additionally he buys a specialization in rifles, adding another point, bring him to a total of 10 dice. The .405 Winchester Rifle has a rating a 4L (the L stands for lethal damage). There it is 14 dice. When using his .455 Webley revolver with a 3L, his attack drops to 12 dice, because he can't count the rifle specialization. The defender rolls his defense rating. I don't have my books in front of me, but I think the defense rating is a combination of your Intelligence and Dexterity scores (plus any armor you might be wearing). Subtract the defense success from the attack successes to determine the damage you take. There are some rules for cover and special attacks, but those are the basics. It sounds a bit complicated, guess, but in practice it went pretty fast. People seemed to enjoy having the "active" defense, because I think everyone likes rolling dice. Their dice rolling prowess (aka LUCK) had something to do with how well they shrugged off a potential hit. <br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://www.exilegames.com/images/hex_cover.gif" style="margin-left: 1em; margin-right: 1em;"><img align="left" alt="Hollow Earth Expedition" border="0" height="396" hspace="10" src="http://www.exilegames.com/images/hex_cover.gif" vspace="10" width="306" /></a></div>I've never played any other dice pool system, and I don't think any of my players have much, if any, experience with them either. The rules were light enough that everyone picked up on it pretty quickly. Since I was the only one who owns/read the book, we skipped over some of the fiddly options for combat (like the continuous initiative option and some more advanced combat actions). <br />
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Having a more limited/generalized skill set, than say, BRP or Call of Cthulhu, allowed the players to be a bit more free-form/creative with their actions, and the skills and skill specializations made sense to everyone. I think the players were pretty innovative in combining their player smarts and character skills. The Style points were also popular. As I said in the previous post, the players did a pretty good job getting into character and seemed legitimately excited to gain a Style Point. I need to refresh myself on the rules and suggestions for distributing the points throughout the game. I'm not sure if they were going out too easily or I was being stingy, but it felt right for a first try at the system.<br />
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I found it a bit funny that my players were kind of in Call of Cthulhu mode, rather than high adventure mode, but that might have been related to their selection of characters.<br />
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"Hey Guys! We're going on a big adventure, filled with all kinds of crazy traps and dinosaurs and evil Nazis!!"<br />
"I wanna be a snooty college professor!"<br />
"I call the Field Biologist!!!" <br />
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My one concern, so far, with HEX is handling future adventures. Part of the fun of the game was the players not knowing what was going to happen. I pretty much told them that we'd be playing a pulp adventure game. I made some references to some books and movies for framework, and they new the game was Called Hollow Earth Expedition, but they didn't know much else about the setting. How do you keep the concept of a foreign world interesting to the players if they've delved into the world in the past. You loose the freak-out my players experience when their characters watches and compasses malfunctioned and the sun never set. You can roleplay that feeling for a new set of characters, but not for the players behind those characters.<br />
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I think the Ubiquity system could easily be used for other gaming styles, but there doesn't seem to be much else out there right now. There's no reason that I noticed that you couldn't reskin the skills, talents, and flaws, for fantasy, sci-fi, horror, etc. I see that an upcoming supplement for the game is called <i>Revelations of Mars</i>, which I have to assume will allow for some Sci-Fi gaming. There is also a fairly active section of the <a href="http://www.exilegames.com/forum/index.php">Exile Games Forum</a>, where folks discuss alternate uses for the Ubiquity system. I could see this eventually competing alongside Savage Worlds as a nice, compact, generic system for running a variety of games. The folks at Exile would probably need to do some significant work to strip off the pulp adventure layer, though.<br />
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The world is big enough, and with the two supplementary products currently in print (<a href="http://www.exilegames.com/games/secrets.html"><i>Secrets of the Surface World</i></a> and <a href="http://www.exilegames.com/games/mysteries.html"><i>Mysteries of Hollow Earth</i></a>) there is more than enough for players to do and see. I'm curious to see how this demo game develops and if my players request a longer campaign in the future. After finally getting to play a game, I do plan on grabbing those books, plus the GM screen at some point. Unfortunately, it doesn't look like any of my FLGS currently carry this game. I'm going to talk to Jeff down at Phantom of the Attic to see if they can get it from their distributors, though, as I'd rather pass the cash through them than Amazon or something.Mikehttp://www.blogger.com/profile/13452537778275428674noreply@blogger.com0